Amonkhet Promos

Bounty of the Luxa

Bounty of the Luxa {2}{G}{U}

Enchantment
At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
2/2
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Commit

Commit {3}{U}

Instant
Put target spell or nonland permanent into its owner's library second from the top.
Card has other part: Memory
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Commit

Commit {3}{U}

Instant
Put target spell or nonland permanent into its owner's library second from the top.
Card has other part: Memory
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Never

Never {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Card has other part: Return
Return

Return {3}{B}

Sorcery
Aftermath
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Card has other part: Never
Insult

Insult {2}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Card has other part: Injury
Injury

Injury {2}{R}

Sorcery
Aftermath
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Card has other part: Insult
Mouth

Mouth {2}{G}

Sorcery
Create a 3/3 green Hippo creature token.
Card has other part: Feed
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Prepare

Prepare {1}{W}

Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Card has other part: Fight
Fight

Fight {3}{G}

Sorcery
Aftermath
Target creature you control fights target creature an opponent controls.
Card has other part: Prepare
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Comply

Comply {W}

Sorcery
Aftermath
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Card has other part: Failure
Rags

Rags {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Card has other part: Riches
Riches

Riches {5}{U}{U}

Sorcery
Aftermath
Each opponent chooses a creature they control. You gain control of those creatures.
Card has other part: Rags
Cut

Cut {1}{R}

Sorcery
Cut deals 4 damage to target creature.
Card has other part: Ribbons