Angels: They're Just Like Us but Cooler and with Wings

Angels: They're Just Like Us but Cooler and with Wings contains 59 cards.
Released: 2023-08-14
Base set size: 59 cards.
Ajani, Strength of the Pride

Ajani, Strength of the Pride {2}{W}{W}

Legendary Planeswalker - Ajani
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[–2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
[0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
Loyalty:
5
Related card: Ajani's Pridemate
Angelic Accord

Angelic Accord {3}{W}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Field Marshal

Angelic Field Marshal {2}{W}{W}

Creature - Angel
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
3/3
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angel of Serenity

Angel of Serenity {4}{W}{W}{W}

Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Archangel of Tithes

Archangel of Tithes {1}{W}{W}{W}

Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Bishop of Wings

Bishop of Wings {W}{W}

Creature - Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
1/4
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dismantling Wave

Dismantling Wave {2}{W}

Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W}
When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Giada, Font of Hope

Giada, Font of Hope {1}{W}

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
2/2
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Kindred Boon

Kindred Boon {2}{W}{W}

Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Sephara, Sky's Blade

Sephara, Sky's Blade {4}{W}{W}{W}

Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
7/7