Outlaws of Thunder Junction Commander

Lock and Load

Lock and Load {2}{U}

Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U}
"Always bring a little extra thunder."
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When Smirking Spelljacker enters, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
Thunderclap Drake

Thunderclap Drake {1}{U}

Creature - Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
2/1
Back in Town

Back in Town {X}{2}{B}

Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield.
"Well, there's a good day's work ruined."
—Erin Nath, Omenport gravedigger
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
Discreet Retreat

Discreet Retreat {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources."
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
Orochi Soul-Reaver

Orochi Soul-Reaver {5}{B}

Creature - Snake Ninja Rogue
Ninjutsu {3}{B}
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library.
5/4
Thieving Varmint

Thieving Varmint {1}{B}

Creature - Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.
2/1
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
Crackling Spellslinger

Crackling Spellslinger {3}{R}{R}

Creature - Human Wizard
Flash
When Crackling Spellslinger enters, if you cast it, the next instant or sorcery spell you cast this turn has storm.
2/2
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
Elemental Eruption

Elemental Eruption {4}{R}{R}

Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm
The crater screamed into the wind, and the wind carried its blazing voice across the sky.
Embrace the Unknown

Embrace the Unknown {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace
"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."
Pyretic Charge

Pyretic Charge {4}{R}

Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R}
Smoldering Stagecoach

Smoldering Stagecoach {3}{R}

Artifact - Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
*/5
Dune Chanter

Dune Chanter {2}{G}

Creature - Plant Druid
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
2/3
Rumbleweed

Rumbleweed {10}{G}

Creature - Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.
It's a one-ecosystem army.
8/8
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When Savvy Trader enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality with goods or with people."
3/3
Tower Winder

Tower Winder {1}{G}

Creature - Snake
Reach, deathtouch
When Tower Winder enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
The tower guards eventually gave up, figuring it was better at the job anyway.
1/1
Related card: Command Tower
Vengeful Regrowth

Vengeful Regrowth {4}{G}{G}

Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G}
Graywater's Fixer

Graywater's Fixer {2}{B}{R}

Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value.
4/4
Bounty Board

Bounty Board {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Dream-Thief's Bandana

Dream-Thief's Bandana {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
Leyline Dowser

Leyline Dowser {2}

Artifact
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself."
—Honest Rutstein