Planechase Anthology Planes

Takenuma

Takenuma

Plane - Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever chaos ensues, return target creature you control to its owner's hand.
Talon Gates

Talon Gates

Plane - Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend.
Whenever chaos ensues, remove two time counters from each suspended card you own.
Tazeem

Tazeem

Plane - Zendikar
Creatures can't block.
Whenever chaos ensues, draw a card for each land you control.
Tember City

Tember City

Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Trail of the Mage-Rings

Trail of the Mage-Rings

Plane - Vryn
Instant and sorcery spells have rebound.
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Truga Jungle

Truga Jungle

Plane - Ergamon
All lands have "{T}: Add one mana of any color."
Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Turri Island

Turri Island

Plane - Ir
Creature spells cost {2} less to cast.
Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Undercity Reaches

Undercity Reaches

Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.
Whenever chaos ensues, you have no maximum hand size for the rest of the game.
Velis Vel

Velis Vel

Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Whenever chaos ensues, target creature gains all creature types until end of turn.
Windriddle Palaces

Windriddle Palaces

Plane - Belenon
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.
Whenever chaos ensues, each player mills a card.
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.