Archenemy Schemes

Mortal Flesh Is Weak

Mortal Flesh Is Weak

Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
My Crushing Masterstroke

My Crushing Masterstroke

Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
My Genius Knows No Bounds

My Genius Knows No Bounds

Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
"I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you."
My Undead Horde Awakens

My Undead Horde Awakens

Ongoing Scheme
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
My Wish Is Your Command

My Wish Is Your Command

Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
"Indulge me. Just one spell. One potentially fatal spell gone horribly awry."
Nature Demands an Offering

Nature Demands an Offering

Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Nature Shields Its Own

Nature Shields Its Own

Ongoing Scheme
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Nothing Can Stop Me Now

Nothing Can Stop Me Now

Ongoing Scheme
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Only Blood Ends Your Nightmares

Only Blood Ends Your Nightmares

Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
"But nothing will end your regret."
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"Look around you. All you behold is mine to rule. It's the natural way."
Roots of All Evil

Roots of All Evil

Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
"I assure you, these are not the kind that thrive on sunlight and water."
Rotted Ones, Lay Siege

Rotted Ones, Lay Siege

Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
"Don't come back until you've got brains in your teeth."
Surrender Your Thoughts

Surrender Your Thoughts

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
"Or, if you prefer, just surrender."
Tooth, Claw, and Tail

Tooth, Claw, and Tail

Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
"Silence your wailing. This is but a taste of the destruction my pets have in store."
The Very Soil Shall Shake

The Very Soil Shall Shake

Ongoing Scheme
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
Which of You Burns Brightest?

Which of You Burns Brightest?

Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
"Let that be a lesson to you, your family, and everyone you've ever known."
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."