Kaladesh Inventions

Static Orb

Static Orb {3}

Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Reduction of energy and motion within the stasis field creates the illusion of slowed time.
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
In an unusual foray into the humanoid form, Venand Kapur—known as the Gearherder—built this automaton to keep watch over his clockwork herds.
1/1
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Related card: Masterpiece Vault
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip {2}
Related card: Masterpiece Vault
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Related card: Masterpiece Vault
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
"Top-performing automaton combatants are to be seized and modified for service."
—Confiscation directive
0/0
Black Vise

Black Vise {1}

Artifact
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
Defense Grid

Defense Grid {2}

Artifact
Each spell costs {3} more to cast except during its controller's turn.
"Woven together, strands of aether can form a mesh of surprising stability, though such a network tends to pull power from nearby devices."
—Consulate engineer's log
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
2/4
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Ensnaring Bridge

Ensnaring Bridge {3}

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"With a few minor adjustments, we were able to convert sky-dock assisters into a defense system for the Aether Spire."
—Consulate engineer's log
Extraplanar Lens

Extraplanar Lens {3}

Artifact
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
"All attempts to halt the machine failed. We must find a way to repurpose it."
—Consulate engineer's log
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
"When it oscillated above a particular frequency, the stone induced acute listlessness in several researchers."
—Consulate engineer's log
Oblivion Stone

Oblivion Stone {3}

Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Ornithopter

Ornithopter {0}

Artifact Creature - Thopter
Flying
"Consider all confiscated items hostile until proven otherwise."
—Confiscation directive
0/2
Related cards: Emporium Thopterist Golgothian Sylex Yotia Declares War
Paradox Engine

Paradox Engine {5}

Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
"This device was submitted to the Fair anonymously. It is imperative that its maker be found. We must understand it."
—Confiscation directive
Pithing Needle

Pithing Needle {1}

Artifact
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Planar Bridge

Planar Bridge {6}

Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
"Rashmi's design was just the beginning. We are most eager to see what the High Consul has planned for it."
—Consulate engineer's log
Platinum Angel

Platinum Angel {7}

Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
"Adi Thandray's angel is a Priority One confiscation from the Fair. Once you see it, you'll understand why."
—Confiscation directive
4/4
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
"At the outset, we weren't aware of Chief Baral's motives for the project. It's now apparent that he intends to use the device to hamper the 'mages' among the ranks of the renegades."
—Consulate engineer's log
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap this artifact.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Truth be told, my team had hoped never to see the day it was deployed."
—Consulate engineer's log
7/10
Sword of Body and Mind

Sword of Body and Mind {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}
Related card: Masterpiece Vault