Mystery Booster

Mystery Booster contains 1700 cards.
Released: 2019-11-07
Base set size: 1694 cards.
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Kor Chant

Kor Chant {2}{W}

Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Related card: Kor Dirge
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Kor Skyfisher

Kor Skyfisher {1}{W}

Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Lashknife Barrier

Lashknife Barrier {2}{W}

Enchantment
When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Leonin Relic-Warder

Leonin Relic-Warder {W}{W}

Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Lieutenants of the Guard

Lieutenants of the Guard {4}{W}

Creature - Human Soldier
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2
Lightform

Lightform {1}{W}{W}

Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it.
Enchanted creature has flying and lifelink.
Lightwalker

Lightwalker {1}{W}

Creature - Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
2/1
Lingering Souls

Lingering Souls {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Lone Missionary

Lone Missionary {1}{W}

Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
2/1
Lonesome Unicorn

Lonesome Unicorn {4}{W}

Creature - Unicorn
Vigilance
3/3
Card has other part: Rider in Need
Rider in Need

Rider in Need {2}{W}

Sorcery - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Lonesome Unicorn
Looming Altisaur

Looming Altisaur {3}{W}

Creature - Dinosaur
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
1/7
Lotus-Eye Mystics

Lotus-Eye Mystics {3}{W}

Creature - Human Monk
Prowess
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Every action has a foreseen purpose.
3/2
Loxodon Partisan

Loxodon Partisan {4}{W}

Creature - Elephant Soldier
Battle cry
"On every plane I've encountered loxodons, I've found stalwart and loyal friends."
—Elspeth
3/4
Loyal Sentry

Loyal Sentry {W}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
His watch ends only when he does.
1/1
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Magus of the Moat

Magus of the Moat {2}{W}{W}

Creature - Human Wizard
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
0/3
Mana Tithe

Mana Tithe {W}

Instant
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions."
—Verithain, mesa high priest
Related card: Force Spike
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
"Our lives are connected by divine law. The truth of this will be made evident in time."
—Zedruu the Greathearted