Mystery Booster

Mystery Booster contains 1700 cards.
Released: 2019-11-07
Base set size: 1694 cards.
Expose Evil

Expose Evil {1}{W}

Instant
Tap up to two target creatures.
Investigate.
"Only the pure stand tall in the light."
—Sigarda
Exultant Skymarcher

Exultant Skymarcher {1}{W}{W}

Creature - Vampire Soldier
Flying
"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."
2/3
Eyes in the Skies

Eyes in the Skies {3}{W}

Instant
Create a 1/1 white Bird creature token with flying, then populate.
"What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist
Faithbearer Paladin

Faithbearer Paladin {4}{W}

Creature - Human Knight
Lifelink
"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."
—Esler, Havengul mercenary
3/4
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Feat of Resistance

Feat of Resistance {1}{W}

Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
The loyalty of a felidar is hard won but worth the effort.
1/4
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
Felidar Umbra

Felidar Umbra {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach Felidar Umbra to target creature you control.
Totem armor
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Firehoof Cavalry

Firehoof Cavalry {W}

Creature - Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
1/1
Forsake the Worldly

Forsake the Worldly {2}{W}

Instant
Exile target artifact or enchantment.
Cycling {2}
"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan
Geist of the Moors

Geist of the Moors {1}{W}{W}

Creature - Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
Ghostblade Eidolon

Ghostblade Eidolon {2}{W}

Enchantment Creature - Spirit
Bestow {5}{W}
Double strike
Enchanted creature gets +1/+1 and has double strike.
1/1
Gideon Jura

Gideon Jura {3}{W}{W}

Legendary Planeswalker - Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[–2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty:
6
Gideon's Lawkeeper

Gideon's Lawkeeper {W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
Gift of Estates

Gift of Estates {1}{W}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Glaring Aegis

Glaring Aegis {W}

Enchantment - Aura
Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Gleam of Resistance

Gleam of Resistance {4}{W}

Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W}
Glint-Sleeve Artisan

Glint-Sleeve Artisan {2}{W}

Creature - Dwarf Artificer
Fabricate 1
"Shine bright, bolts tight."
2/2
God-Pharaoh's Faithful

God-Pharaoh's Faithful {W}

Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
"This is the final trial! Rejoice, for the God-Pharaoh soars among us!"
0/4
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
Honor the gods of Theros, and they will return the favor.