Limited Edition Alpha

Limited Edition Alpha contains 295 cards.
Released: 1993-08-05
Base set size: 295 cards.
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
Related card: Bog Serpent
Siren's Call

Siren's Call {U}

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Sleight of Mind

Sleight of Mind {U}

Change the text of target spell or permanent by replacing all instances of one color word with another.
Spell Blast

Spell Blast {X}{U}

Counter target spell with converted mana cost X.

Stasis {1}{U}

Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.

Thoughtlace {U}

Target spell or permanent becomes blue.
Time Walk

Time Walk {1}{U}

Take an extra turn after this one.

Timetwister {2}{U}

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Twiddle {U}

You may tap or untap target artifact, creature, or land.

Unsummon {U}

Return target creature to its owner's hand.
Vesuvan Doppelganger

Vesuvan Doppelganger {3}{U}{U}

Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Volcanic Eruption

Volcanic Eruption {X}{U}{U}{U}

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.
Wall of Water

Wall of Water {1}{U}{U}

Creature - Wall
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Bad Moon

Bad Moon {1}{B}

Black creatures get +1/+1.
Black Knight

Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Related card: Blood Knight
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.
Contract from Below

Contract from Below {B}

Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual

Dark Ritual {B}

Add {B}{B}{B}.

Darkpact {B}{B}{B}

Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.

Deathgrip {B}{B}

{B}{B}: Counter target green spell.