Modern Horizons 2 Timeshifts

Modern Horizons 2 Timeshifts contains 16 cards.
Released: 2024-06-07
Base set size: 0 cards.
Abiding Grace

Abiding Grace {2}{W}

Enchantment
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Esper Sentinel

Esper Sentinel {W}

Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
The more Esper changes, the more he refuses to.
1/1
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Sling-Gang Lieutenant

Sling-Gang Lieutenant {3}{B}

Creature - Goblin
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Freshly promoted to "first rock," Zaz was eager to make an impact.
1/1
Dragon's Rage Channeler

Dragon's Rage Channeler {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler (Alchemy)
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer {R}

Legendary Creature - Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash {1}{R}
2/1
Strike It Rich

Strike It Rich {R}

Sorcery
Create a Treasure token.
Flashback {2}{R}
A few coins soon grow into an obsession.
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
"The devils use fire. Why shouldn't we?"
Related card: Unholy Heat (Alchemy)
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Tireless Provisioner

Tireless Provisioner {2}{G}

Creature - Elf Scout
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token.
3/2
Munitions Expert

Munitions Expert {B}{R}

Creature - Goblin
Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
1/1