Mystery Booster Retail Edition Foils

Mystery Booster Retail Edition Foils contains 124 cards.
Released: 2020-03-08
Amulet of Vigor

Amulet of Vigor {1}

Whenever a permanent enters the battlefield tapped and under your control, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
Blasting Station

Blasting Station {3}

{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.
Codex Shredder

Codex Shredder {1}

{T}: Target player mills a card.
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Geth's Grimoire

Geth's Grimoire {4}

Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
Knowledge Pool

Knowledge Pool {6}

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Lantern of Insight

Lantern of Insight {1}

Players play with the top card of their libraries revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles their library.
Each eye sees a different possibility for tomorrow.

Leveler {5}

Artifact Creature - Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
Lich's Mirror

Lich's Mirror {5}

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
It shows not what you are but what you were.
Magewright's Stone

Magewright's Stone {2}

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.

Pili-Pala {2}

Artifact Creature - Scarecrow
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
It's harvest time.
Sundial of the Infinite

Sundial of the Infinite {2}

{1}, {T}: End the turn. Activate this ability only during your turn.
Teferi's Puzzle Box

Teferi's Puzzle Box {4}

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.

Triskelion {6}

Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"Why do bad things always come in threes?"
—Gisulf, expedition survivor
Witchbane Orb

Witchbane Orb {4}

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof.
Alchemist's Refuge

Alchemist's Refuge

{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Its students graduate the school and enter history.
Mirrodin's Core

Mirrodin's Core

{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Stalking Stones

Stalking Stones

{T}: Add {C}.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land.