Final Fantasy Commander

The Destined Black Mage

The Destined Black Mage {2}{B}

Legendary Creature - Human Wizard
Deathtouch
{B}, {T}: Another target creature you control gains deathtouch until end of turn.
Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.
3/2
Edea, Possessed Sorceress

Edea, Possessed Sorceress {2}{U}{B}{R}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
2/5
Fated Clash

Fated Clash {3}{W}{W}

Sorcery
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
"I'll show you who's the better man!"
—Seifer Almasy
Rinoa, Angel Wing

Rinoa, Angel Wing {2}{W}

Legendary Creature - Human Rebel Warlock
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
2/4
Seifer, Balamb Rival

Seifer, Balamb Rival {2}{B}{R}

Legendary Creature - Human Mercenary
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
4/3
Duelist's Flame

Duelist's Flame {X}{R}{R}

Instant
Until end of turn, target blocked creature you control gets +X/+0 and gains trample and "Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Exile up to one nonland card from among them and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost."
Squall, Gunblade Duelist

Squall, Gunblade Duelist {R}{W}{B}

Legendary Creature - Human Mercenary
First strike
As Squall enters, choose a number.
Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.
3/2
Brilliant Wings

Brilliant Wings {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay {1}. If you do, attach this Aura to that creature.
Judgment of Alexander

Judgment of Alexander {2}{W}

Instant
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
"Your powers even transcend Bahamut's... Alexander, I've been waiting for you."
—Kuja
Mega Flare

Mega Flare {2}{R}

Sorcery
Kicker {3}{R}{R}
If this spell was kicked, create a 6/6 red Dragon creature token with flying.
For each opponent, choose up to one target creature that player controls. Mega Flare deals damage equal to the greatest power among creatures you control to each of the chosen creatures.
Amarant Coral

Amarant Coral {2}{R}{G}

Legendary Creature - Human Monk
Trample
Amarant Coral attacks each combat if able.
No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.
"I'm not here to help. I just want it to be fair."
5/4
Vivi's Persistence

Vivi's Persistence {1}{R}

Instant
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay {2}. If you do, return this card from your graveyard to your hand.
Search for Dagger

Search for Dagger {1}{W}

Enchantment
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Dagger is more important to me than anything else."
Noctis, Heir Apparent

Noctis, Heir Apparent {W}{U}{B}

Legendary Creature - Human Noble
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike — {3}: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
2/3
Fishing Gear

Fishing Gear {3}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip {2}
Chocobo Camp

Chocobo Camp

Land
This land enters tapped unless you control a legendary creature.
{T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
{2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flash Photography

Flash Photography {2}{U}{U}

Sorcery
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback {4}{U}{U}
"Gimme a pose I'll never forget!"
Campsite Cuisine

Campsite Cuisine {1}{G}

Enchantment
Whenever this enchantment or a legendary creature you control enters, create a Food token.
Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.
Warrior's Resolve

Warrior's Resolve {2}{W}

Enchantment
Creatures you control have training.
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Tataru Taru

Tataru Taru {1}{W}

Legendary Creature - Dwarf Advisor
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
0/3
Lulu, Stern Guardian

Lulu, Stern Guardian {2}{U}

Legendary Creature - Human Wizard
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
{3}{U}: Proliferate.
"No matter how dark the night, morning always comes."
2/3
Rikku, Resourceful Guardian

Rikku, Resourceful Guardian {2}{U}

Legendary Creature - Human Artificer
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal{1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
"Rikku-approved item coming up!"
2/3
Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Nym's scholars defended their tiny nation with spell-weaving faeries.
2/1
Yuffie, Materia Hunter

Yuffie, Materia Hunter {2}{R}

Legendary Creature - Human Ninja
Ninjutsu {1}{R}
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
"I have orders to infiltrate Shinra headquarters and steal their ultimate materia."
3/3
Aerith, Last Ancient

Aerith, Last Ancient {2}{G}{W}

Legendary Creature - Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"The flowers they ... they have something important to tell us."
3/5