Friday Night Magic 2006

Friday Night Magic 2006 contains 14 cards.
Released: 2006-01-01
Base set size: 12 cards.
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
—Yavimaya ranger

Terminate {B}{R}

Destroy target creature. It can't be regenerated.
Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."

Lobotomy {2}{U}{B}

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
Related card: Goblin Influx Array
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
Chainer's Edict

Chainer's Edict {1}{B}

Target player sacrifices a creature.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Circular Logic

Circular Logic {2}{U}

Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
Astral Slide

Astral Slide {2}{W}

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
Related card: Reckless Wurm

Life {G}

All lands you control become 1/1 creatures until end of turn. They're still lands.
Card has other part: Death

Death {1}{B}

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Card has other part: Life

Fire {1}{R}

Fire deals 2 damage divided as you choose among one or two targets.
Card has other part: Ice

Ice {1}{U}

Tap target permanent.
Draw a card.
Card has other part: Fire