Edge of Eternities

Pain for All

Pain for All {2}{R}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
The agony that consumed him also gave him clarity of purpose.
Plasma Bolt

Plasma Bolt {R}

Sorcery
Plasma Bolt deals 2 damage to any target.
Void — Plasma Bolt deals 3 damage instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Excess energy from the moxite core is focused into a destructive ray of plasma.
Possibility Technician

Possibility Technician {2}{R}

Creature - Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.
Warp {1}{R}
3/3
Red Tiger Mechan

Red Tiger Mechan {3}{R}

Artifact Creature - Robot Cat
Haste
Warp {1}{R}
While the Kavaron tiger has been extinct for centuries, its renowned ferocity endures.
3/3
Remnant Elemental

Remnant Elemental {1}{R}

Creature - Elemental
Reach
Landfall — Whenever a land you control enters, this creature gets +2/+0 until end of turn.
Even until Exodus Day, those in power on Kavaron refused to acknowledge that the planet was trying to tell them something.
0/4
Rig for War

Rig for War {1}{R}

Instant
Target creature gets +3/+0 and gains first strike and reach until end of turn.
"We build our beamcutters to mince bedrock. Should slice a Eumidian hull with no issues."
Roving Actuator

Roving Actuator {3}{R}

Artifact Creature - Robot
Void — When this creature enters, if a nonland permanent left the battlefield this turn or a spell was warped this turn, exile up to one target instant or sorcery card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost.
3/4
Ruinous Rampage

Ruinous Rampage {1}{R}{R}

Sorcery
Choose one —
• Ruinous Rampage deals 3 damage to each opponent.
• Exile all artifacts with mana value 3 or less.
Kav battle rhetoric teaches that there are no malfunctions on the battlefield, just equipment that need to be utilized differently.
Rust Harvester

Rust Harvester {R}

Artifact Creature - Robot
Menace
{2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
It scrounges Kavaron's wasteland, unaware that its home can no longer support its purpose.
1/1
Slagdrill Scrapper

Slagdrill Scrapper {R}

Artifact Creature - Robot Scout
{2}, {T}, Sacrifice another artifact or land: Draw a card.
"Who cares if it rips the asteroid apart? We got what we needed."
—Viya, Kav moxite baron
1/2
Systems Override

Systems Override {2}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Tannuk, Steadfast Second

Tannuk, Steadfast Second {2}{R}{R}

Legendary Creature - Kavu Pilot
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp {2}{R}.
"We're a few bones short of a skeleton crew, Sami, but we've got plenty of spine."
3/5
Terminal Velocity

Terminal Velocity {4}{R}{R}

Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
A victory was the best retirement gift the admiral could have asked for.
Terrapact Intimidator

Terrapact Intimidator {1}{R}

Creature - Kavu Scout
When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature.
"Your land, or my blades."
2/1
Territorial Bruntar

Territorial Bruntar {4}{R}{R}

Creature - Beast
Reach
Landfall — Whenever a land you control enters, exile cards from the top of your library until you exile a nonland card. You may cast that card this turn.
Some creatures have adapted to thrive in the unstable chaos of Kavaron That Is.
6/6
Vaultguard Trooper

Vaultguard Trooper {4}{R}

Creature - Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, you may discard your hand. If you do, draw two cards.
"Give everything and advance!"
—Kav naval motto
5/5
Warmaker Gunship

Warmaker Gunship {2}{R}

Artifact - Spacecraft
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station
STATION 6+
Flying
4/3
Weapons Manufacturing

Weapons Manufacturing {1}{R}

Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
"Soon we'll have enough firepower to rid Evendo of its bug infestation."
—General Tekvu, Kavaron Memorial Navy
Weftstalker Ardent

Weftstalker Ardent {2}{R}

Creature - Drix Artificer
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp {R}
2/3
Zookeeper Mechan

Zookeeper Mechan {1}{R}

Artifact Creature - Robot
{T}: Add {R}.
{6}{R}: Target creature you control gets +4/+0 until end of turn. Activate only as a sorcery.
Infinite Guideline's "Fauna from Sothera" exhibit proved popular. Unfortunately, the biological zookeepers kept getting eaten.
1/3
Atmospheric Greenhouse

Atmospheric Greenhouse {4}{G}

Artifact - Spacecraft
When this Spacecraft enters, put a +1/+1 counter on each creature you control.
Station
STATION 8+
Flying, trample
5/4
Bioengineered Future

Bioengineered Future {1}{G}{G}

Enchantment
When this enchantment enters, create a Lander token.
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Biosynthic Burst

Biosynthic Burst {1}{G}

Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it.
Maybe in your next evolution.
—Eumidian insult
Blooming Stinger

Blooming Stinger {1}{G}

Creature - Plant Scorpion
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
Death never smelled so sweet.
2/2
Broodguard Elite

Broodguard Elite {X}{G}{G}

Creature - Insect Knight
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp {X}{G}
0/0