The Dark

The Dark contains 122 cards.
Released: 1994-08-01
Rag Man

Rag Man {2}{B}{B}

Creature - Human Minion
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
2/1
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
The Fallen

The Fallen {1}{B}{B}{B}

Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
Uncle Istvan

Uncle Istvan {1}{B}{B}{B}

Creature - Human
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
1/3
Word of Binding

Word of Binding {X}{B}{B}

Sorcery
Tap X target creatures.
"That was the worst experience of my days, standing there helpless as they killed my whole troop."
—Maeveen O'Donagh, Memoirs of a Soldier
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Blood Moon

Blood Moon {2}{R}

Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
Eternal Flame

Eternal Flame {2}{R}{R}

Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Fire Drake

Fire Drake {1}{R}{R}

Creature - Drake
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
1/2
Fissure

Fissure {3}{R}{R}

Instant
Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?"
—Plato
Goblin Caves

Goblin Caves {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.
Goblin Digging Team

Goblin Digging Team {R}

Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"
1/1
Goblin Hero

Goblin Hero {2}{R}

Creature - Goblin
They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.
2/2
Goblin Rock Sled

Goblin Rock Sled {1}{R}

Creature - Goblin
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
3/1
Goblin Shrine

Goblin Shrine {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
"I knew it weren't no ordinary pile of—you know."
—Norin the Wary
Goblin Wizard

Goblin Wizard {2}{R}{R}

Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
1/1
Goblins of the Flarg

Goblins of the Flarg {R}

Creature - Goblin Warrior
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
1/1
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames."
—Mairsil, called the Pretender
Mana Clash

Mana Clash {R}

Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Orc General

Orc General {2}{R}

Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2
Sisters of the Flame

Sisters of the Flame {1}{R}{R}

Creature - Human Shaman
{T}: Add {R}.
We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.
2/2
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5