Dominaria United

Stall for Time

Stall for Time {2}{W}

Instant
Kicker {1}{U}
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures.
Draw a card.
Take Up the Shield

Take Up the Shield {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.
"You are all part of my pride. As long as I live, I will protect you."
Temporary Lockdown

Temporary Lockdown {1}{W}{W}

Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."
Urza Assembles the Titans

Urza Assembles the Titans {3}{W}{W}

Enchantment - Saga
Read ahead
I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Valiant Veteran

Valiant Veteran {1}{W}

Creature - Kor Soldier
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
"Let them come. We will show them that Argivian steel is stronger than any Phyrexian metal."
2/2
Wingmantle Chaplain

Wingmantle Chaplain {3}{W}

Creature - Human Cleric
Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
0/3
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.
2/3
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Battlewing Mystic

Battlewing Mystic {1}{U}

Creature - Bird Wizard
Kicker {R}
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
2/1
Combat Research

Combat Research {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}.
Coral Colony

Coral Colony {1}{U}

Creature - Wall
Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
The seafloor is strewn with the wreckage of Vodalia's would-be conquerors.
1/4
Defiler of Dreams

Defiler of Dreams {3}{U}{U}

Creature - Phyrexian Sphinx
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
4/3
Djinn of the Fountain

Djinn of the Fountain {4}{U}{U}

Creature - Djinn
Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
4/4
Ertai's Scorn

Ertai's Scorn {1}{U}{U}

Instant
This spell costs {U} less to cast if an opponent cast two or more spells this turn.
Counter target spell.
"You're not so special, Karn. Anything that has been assembled can be disassembled."
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
"Phyrexians pollute everything they touch, so the solution is simple: don't let them touch anything."
—Teferi
Founding the Third Path

Founding the Third Path {1}{U}

Enchantment - Saga
Read ahead
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Frostfist Strider

Frostfist Strider {3}{U}{U}

Creature - Elemental Giant
Ward {2}
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
4/4
Haughty Djinn

Haughty Djinn {1}{U}{U}

Creature - Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
"I adore your outfit. It's so . . . rustic."
*/4
Haunting Figment

Haunting Figment {1}{U}

Creature - Illusion
Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Some bad dreams stay with you forever.
2/1
Impede Momentum

Impede Momentum {1}{U}

Sorcery
Tap target creature and put three stun counters on it.
Scry 1.
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."
—Teferi
Joint Exploration

Joint Exploration {1}{U}

Instant
Kicker {G}
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
The Tolarians had the maps, but only the Yavimayans knew how to read them.
Micromancer

Micromancer {3}{U}

Creature - Human Wizard
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
"Ideas don't have to be big to be great."
3/3
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"It's frustrating, isn't it, to be so weak and ineffectual? Don't worry, you'll be compleat soon enough."
—Rona