Duel Decks: Merfolk vs. Goblins

Duel Decks: Merfolk vs. Goblins contains 63 cards.
Released: 2017-11-10
Base set size: 63 cards.
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Aquitect's Will

Aquitect's Will {U}

Kindred Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
"You may want to hold your breath."
—Kellyg, merrow aquitect
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Engulf the Shore

Engulf the Shore {3}{U}

Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
"The tides have begun to ignore the moon."
—Tamiyo's journal
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
"What you attempt to pull from the aether, I can spread onto the wind."
—Jace Beleren
Harbinger of the Tides

Harbinger of the Tides {U}{U}

Creature - Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.
When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand.
2/2
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
3/3
Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Merfolk Wayfinder

Merfolk Wayfinder {2}{U}

Creature - Merfolk Scout
Flying
When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Merrow Reejerey

Merrow Reejerey {2}{U}

Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
Mind Spring

Mind Spring {X}{U}{U}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Rootwater Hunter

Rootwater Hunter {2}{U}

Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
"Bitter water, vicious wave;
Shadow-cold shallows, root-made maze.
Home's angry embrace."
—Rootwater Saga
1/1
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Streambed Aquitects

Streambed Aquitects {1}{U}{U}

Creature - Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
2/3
Tidal Courier

Tidal Courier {3}{U}

Creature - Merfolk
When Tidal Courier enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
1/2
Tidal Warrior

Tidal Warrior {U}

Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
Tidal Wave

Tidal Wave {2}{U}

Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."
—Thassa, god of the sea
Tidebinder Mage

Tidebinder Mage {U}{U}

Creature - Merfolk Wizard
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2/2
Triton Tactics

Triton Tactics {U}

Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Cold-Eyed Selkie

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature - Merfolk Rogue
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1