Duel Decks: Zendikar vs. Eldrazi

Wildheart Invoker

Wildheart Invoker {2}{G}{G}

Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
4/3
Veteran Warleader

Veteran Warleader {1}{G}{W}

Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
*/*
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Stonework Puma

Stonework Puma {3}

Artifact Creature - Cat Ally
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
2/2
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Every world is an organism, able to grow new lands. Some just do it faster than others.
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Stirring Wildwood

Stirring Wildwood

Land
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Turntimber Grove

Turntimber Grove

Land
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Oblivion Sower

Oblivion Sower {6}

Creature - Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
The Eldrazi hunger without limit and consume without pause.
5/8
Artisan of Kozilek

Artisan of Kozilek {9}

Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
10/9
It That Betrays

It That Betrays {12}

Creature - Eldrazi
Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Your pleas for death shall go unheard.
11/11
Ulamog's Crusher

Ulamog's Crusher {8}

Creature - Eldrazi
Annihilator 2
This creature attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
8/8
Bloodrite Invoker

Bloodrite Invoker {2}{B}

Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
3/1
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.
1/1
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
His verdict is always guilty. His sentence is always death.
5/4
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Consume the Meek

Consume the Meek {3}{B}{B}

Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
"Others ask why the Eldrazi destroy. I ask why they preserve."
—Ganda, Goma Fada deserter
Corpsehatch

Corpsehatch {3}{B}{B}

Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."