Duel Decks: Ajani vs. Nicol Bolas

Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Searing Meditation

Searing Meditation {1}{R}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
"When I meditate I see the world as it should be. All that does not fit, I remove."
—Alovnek, Boros guildmage
Behemoth Sledge

Behemoth Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip {3}
"May this grant you all the strength of the behemoths and none of their serenity."
—Ajani
Naya Charm

Naya Charm {R}{G}{W}

Instant
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Some who scouted new lands chose to stay.
Titanic Ultimatum

Titanic Ultimatum {R}{R}{G}{G}{G}{W}{W}

Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
"Retribution is best delivered by claws and rage, with both magnified."
—Ajani
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Every world is an organism, able to grow new lands. Some just do it faster than others.
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Sapseep Forest

Sapseep Forest

Land - Forest
({T}: Add {G}.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker {4}{U}{B}{B}{R}

Legendary Planeswalker - Bolas
[+3]: Destroy target noncreature permanent.
[–2]: Gain control of target creature.
[–9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
Loyalty:
5
Surveilling Sprite

Surveilling Sprite {1}{U}

Creature - Faerie Rogue
Flying
When Surveilling Sprite dies, you may draw a card.
Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.
1/1
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
Slavering Nulls

Slavering Nulls {1}{R}

Creature - Goblin Zombie
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.
2/1
Brackwater Elemental

Brackwater Elemental {2}{U}

Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U}
4/4
Morgue Toad

Morgue Toad {2}{B}

Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
"The toads of Urborg aren't fast, powerful, or pleasant, but they have their uses."
—Ertai
2/2
Hellfire Mongrel

Hellfire Mongrel {2}{R}

Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
2/2
Dimir Cutpurse

Dimir Cutpurse {1}{U}{B}

Creature - Spirit
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
2/2
Steamcore Weird

Steamcore Weird {3}{U}

Creature - Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3