Duel Decks: Knights vs. Dragons

Duel Decks: Knights vs. Dragons contains 81 cards.
Released: 2011-04-01
Base set size: 81 cards.
Knight of the Reliquary

Knight of the Reliquary {1}{G}{W}

Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2/2
Caravan Escort

Caravan Escort {W}

Creature - Human Knight
Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1/1
Lionheart Maverick

Lionheart Maverick {W}

Creature - Human Knight
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
1/1
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Knight of Meadowgrain

Knight of Meadowgrain {W}{W}

Creature - Kithkin Knight
First strike
Lifelink
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Both guide and guard on open plain.
2/2
Leonin Skyhunter

Leonin Skyhunter {W}{W}

Creature - Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Silver Knight

Silver Knight {W}{W}

Creature - Human Knight
First strike, protection from red
"Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel."
2/2
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
2/2
Knotvine Paladin

Knotvine Paladin {G}{W}

Creature - Human Knight
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
"He is part of a new breed of guardian, one who embraces the best of both his world and ours."
—Mayael the Anima
2/2
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Benalish Lancer

Benalish Lancer {2}{W}

Creature - Human Knight
Kicker {2}{W}
If Benalish Lancer was kicked, it enters with two +1/+1 counters on it and with first strike.
2/2
Zhalfirin Commander

Zhalfirin Commander {2}{W}

Creature - Human Knight
Flanking
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari
2/2
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
2/2
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Kinsbaile Cavalier

Kinsbaile Cavalier {3}{W}

Creature - Kithkin Knight
Knight creatures you control have double strike.
Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
2/2
Alaborn Cavalier

Alaborn Cavalier {2}{W}{W}

Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Plover Knights

Plover Knights {3}{W}{W}

Creature - Kithkin Knight
Flying, first strike
The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.
3/3
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
Reciprocate

Reciprocate {W}

Instant
Exile target creature that dealt damage to you this turn.
"Just as the noble soul calls virtue to itself, the evil soul summons harm."
—Teachings of Eight-and-a-Half-Tails
Edge of Autumn

Edge of Autumn {1}{G}

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land.
"At harvest are seeds of next year sown."