DCI Promos

Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Mycoid Shepherd

Mycoid Shepherd {1}{G}{G}{W}

Creature - Fungus
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
5/4
Naya Sojourners

Naya Sojourners {2}{R}{G}{W}

Creature - Elf Shaman
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G}
The elves had entered a land like an open grave-an act of fortitude or folly?
5/3
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Nissa's Chosen

Nissa's Chosen {G}{G}

Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
2/3
Related card: Nissa Revane
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
3/3
Kor Firewalker

Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Leatherback Baloth

Leatherback Baloth {G}{G}{G}

Creature - Beast
Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.
4/5
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.
0/1
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
2/2
Syphon Mind

Syphon Mind {3}{B}

Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
Tazeem

Tazeem

Plane - Zendikar
Creatures can't block.
Whenever chaos ensues, draw a card for each land you control.
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Horizon Boughs

Horizon Boughs

Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Mirrored Depths

Mirrored Depths

Plane - Karsus
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.
Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Tember City

Tember City

Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Pathrazer of Ulamog

Pathrazer of Ulamog {11}

Creature - Eldrazi
Annihilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
9/9
Curse of Wizardry

Curse of Wizardry {2}{B}{B}

Enchantment
As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
"We must all push through the pain to heal our world."
—Ayli, Kamsa cleric
Staggershock

Staggershock {2}{R}

Instant
Staggershock deals 2 damage to any target.
Rebound
Deathless Angel

Deathless Angel {4}{W}{W}

Creature - Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
5/7
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.