Coldsnap

Allosaurus Rider

Allosaurus Rider {5}{G}{G}

Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Arctic Nishoba

Arctic Nishoba {5}{G}

Creature - Cat Warrior
Trample
Cumulative upkeep {G} or {W}
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
6/6
Aurochs Herd

Aurochs Herd {5}{G}

Creature - Aurochs
Trample
When Aurochs Herd enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4/4
Boreal Centaur

Boreal Centaur {1}{G}

Snow Creature - Centaur Warrior
{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn.
Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin.
2/2
Boreal Druid

Boreal Druid {G}

Snow Creature - Elf Druid
{T}: Add {C}.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
1/1
Brooding Saurian

Brooding Saurian {2}{G}{G}

Creature - Lizard
At the beginning of each end step, each player gains control of all nontoken permanents they own.
"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave."
—Aevar Borg, northern guide, journal entry
4/4
Bull Aurochs

Bull Aurochs {1}{G}

Creature - Aurochs
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
The aurochs herd is content to graze—until the bull provides the dissenting urge to charge.
2/1
Freyalise's Radiance

Freyalise's Radiance {1}{G}

Enchantment
Cumulative upkeep {2}
Snow permanents don't untap during their controllers' untap steps.
Frostweb Spider

Frostweb Spider {2}{G}

Snow Creature - Spider
Reach
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Its white webs glitter, mimicking the frost on the tree's branches.
1/3
Hibernation's End

Hibernation's End {4}{G}

Enchantment
Cumulative upkeep {1}
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
Into the North

Into the North {1}{G}

Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
—Kaysa, elder druid of the Juniper Order
Karplusan Strider

Karplusan Strider {3}{G}

Creature - Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
Martyr of Spores

Martyr of Spores {G}

Creature - Human Shaman
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
"Weep not for me. I will rise with the spring's new growth."
1/1
Mystic Melting

Mystic Melting {3}{G}

Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.
Ohran Viper

Ohran Viper {1}{G}{G}

Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
Panglacial Wurm

Panglacial Wurm {5}{G}{G}

Creature - Wurm
Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
"Step lightly and we might be able to use it as a bridge."
—Ib Halfheart, goblin tactician
9/5
Resize

Resize {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G}
Rimehorn Aurochs

Rimehorn Aurochs {4}{G}

Snow Creature - Aurochs
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able.
3/3
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
Shape of the Wiitigo

Shape of the Wiitigo {3}{G}{G}{G}

Enchantment - Aura
Enchant creature
When Shape of the Wiitigo enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Sheltering Ancient

Sheltering Ancient {1}{G}

Creature - Treefolk
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls.
5/5
Simian Brawler

Simian Brawler {3}{G}

Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
Sound the Call

Sound the Call {2}{G}

Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter
Steam Spitter

Steam Spitter {4}{G}

Creature - Spider
Reach
{R}: Steam Spitter gets +1/+0 until end of turn.
Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.
1/5
Surging Might

Surging Might {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4