Commander Anthology

Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Surveyor's Scope

Surveyor's Scope {2}

Artifact
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Sword of the Paruns

Sword of the Paruns {4}

Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Thunderstaff

Thunderstaff {3}

Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azorius Guildgate

Azorius Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {U}.
Enter the Senate, the seat of justice and the foundation of Ravnican society.
Bant Panorama

Bant Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant's hearts are as pure as its air and as bright as its skies.
Barren Moor

Barren Moor

Land
Barren Moor enters tapped.
{T}: Add {B}.
Cycling {B}
Bojuka Bog

Bojuka Bog

Land
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
Boros Garrison

Boros Garrison

Land
Boros Garrison enters tapped.
When Boros Garrison enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Faerie Conclave

Faerie Conclave

Land
Faerie Conclave enters tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters tapped.
{T}: Add {R}.
Cycling {R}
Gargoyle Castle

Gargoyle Castle

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.