Collectors’ Edition

Collectors’ Edition contains 302 cards.
Released: 1993-12-10
Base set size: 302 cards.

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west A looming bastion fringed with fire."
—Alfred, Lord Tennyson, "In Memoriam"

Flashfires {3}{R}

Destroy all Plains.

Fork {R}{R}

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Goblin Balloon Brigade

Goblin Balloon Brigade {R}

Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
"From up here we can drop rocks and arrows and more rocks!"
"Uh, yeah boss, but how do we get down?"
Goblin King

Goblin King {1}{R}{R}

Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.
Granite Gargoyle

Granite Gargoyle {2}{R}

Creature - Gargoyle
{R}: Granite Gargoyle gets +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."
—The Underworld Cookbook, by Asmoranomardicadaistinaculdacar
Gray Ogre

Gray Ogre {2}{R}

Creature - Ogre
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings.
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Hurloon Minotaur

Hurloon Minotaur {1}{R}{R}

Creature - Minotaur
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
Ironclaw Orcs

Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
Keldon Warlord

Keldon Warlord {2}{R}{R}

Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Lightning Bolt

Lightning Bolt {R}

Lightning Bolt deals 3 damage to any target.
Mana Flare

Mana Flare {2}{R}

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs {3}{R}

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Mons's Goblin Raiders

Mons's Goblin Raiders {R}

Creature - Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Orcish Artillery

Orcish Artillery {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.
Orcish Oriflamme

Orcish Oriflamme {3}{R}

Attacking creatures you control get +1/+0.
Power Surge

Power Surge {R}{R}

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Raging River

Raging River {R}{R}

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Red Elemental Blast

Red Elemental Blast {R}

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Roc of Kher Ridges

Roc of Kher Ridges {3}{R}

Creature - Bird
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
Rock Hydra

Rock Hydra {X}{R}{R}

Creature - Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Sedge Troll

Sedge Troll {2}{R}

Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
Related card: Hedge Troll

Shatter {1}{R}

Destroy target artifact.
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
{R}: Shivan Dragon gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
Related card: Garth One-Eye