Commander 2016

Commander 2016 contains 353 cards.
Released: 2016-11-11
Base set size: 351 cards.
Duelist's Heritage

Duelist's Heritage {2}{W}

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."
—Sergeant Eyra
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
Selfless Squire

Selfless Squire {3}{W}

Creature - Human Soldier
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Sublime Exhalation

Sublime Exhalation {6}{W}

Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Coastal Breach

Coastal Breach {6}{U}

Return all nonland permanents to their owners' hands.
The sea filled the villagers' nets until the day it cast its own.
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
Faerie Artisans

Faerie Artisans {3}{U}

Creature - Faerie Artificer
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Grip of Phyresis

Grip of Phyresis {2}{U}

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
"Even your blade knows who will triumph here."
—Atraxa, Praetors' Voice
Manifold Insights

Manifold Insights {2}{U}

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Cruel Entertainment

Cruel Entertainment {6}{B}

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Curse of Vengeance

Curse of Vengeance {B}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Curtains' Call

Curtains' Call {5}{B}

Destroy two target creatures.
"We give the audience what they want."
—Juri, proprietor of the Juri Revue
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
Parting Thoughts

Parting Thoughts {2}{B}

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."
—Leshrac, Walker of Night
Charging Cinderhorn

Charging Cinderhorn {3}{R}

Creature - Elemental Ox
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
Divergent Transformations

Divergent Transformations {6}{R}

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Frenzied Fugue

Frenzied Fugue {3}{R}

Enchantment - Aura
Enchant permanent
When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
Goblin Spymaster

Goblin Spymaster {2}{R}

Creature - Goblin Rogue
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
"Infiltrate and infuriate!"
—Goblin Espionage League motto
Runehorn Hellkite

Runehorn Hellkite {5}{R}

Creature - Dragon
{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
Benefactor's Draught

Benefactor's Draught {1}{G}

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Evolutionary Escalation

Evolutionary Escalation {1}{G}

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Primeval Protector

Primeval Protector {10}{G}

Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
The earth shook in support of their cause, offering a champion of its own.
Seeds of Renewal

Seeds of Renewal {6}{G}

Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Stonehoof Chieftain

Stonehoof Chieftain {7}{G}

Creature - Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.