The Big Score

Loot, the Key to Everything

Loot, the Key to Everything {G}{U}{R}

Legendary Creature - Beast Noble
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
The vault's ultimate prize wasn't exactly what Kellan had imagined.
1/2
Pest Control

Pest Control {W}{B}

Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling {2}
"How dare these varmints befoul the shining streets of Prosperity?"
—Baron Bertram Graywater
Lost Jitte

Lost Jitte {1}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Lotus Ring

Lotus Ring {3}

Artifact - Equipment
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Nexus of Becoming

Nexus of Becoming {6}

Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Sword of Wealth and Power

Sword of Wealth and Power {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Torpor Orb

Torpor Orb {2}

Artifact
Creatures entering don't cause abilities to trigger.
"Devour the hope of a world and it will bow before you."
—Fomori inscription
Transmutation Font

Transmutation Font {5}

Artifact
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Fomori Vault

Fomori Vault

Land
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Tarnation Vista

Tarnation Vista

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Loot, the Key to Everything

Loot, the Key to Everything {G}{U}{R}

Legendary Creature - Beast Noble
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
The vault's ultimate prize wasn't exactly what Kellan had imagined.
1/2
Lotus Ring

Lotus Ring {3}

Artifact - Equipment
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Sword of Wealth and Power

Sword of Wealth and Power {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Tarnation Vista

Tarnation Vista

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Collector's Cage

Collector's Cage {1}{W}

Artifact
Hideaway 5
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"You think because you've mapped the land, you own the land. You own an idea, nothing more."
2/2
Oltec Matterweaver

Oltec Matterweaver {2}{W}

Creature - Human Artificer
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
2/4
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Esoteric Duplicator

Esoteric Duplicator {2}{U}

Artifact - Clue
Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice this artifact: Draw a card.
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When this creature enters, other creatures get -2/-2 until end of turn.
{1}{B}, Discard this card: Target creature gets -2/-2 until end of turn.
5/4
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When this creature enters, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3