Amonkhet Remastered

Amonkhet Remastered contains 364 cards.
Is it an online only set.
Released: 2020-08-13
Base set size: 338 cards.
Boosters:
  • Amonkhet Remastered Arena Booster (AKR-ARENA)
  • Angel of Sanctions

    Angel of Sanctions {3}{W}{W}

    Creature - Angel
    Flying
    When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
    Embalm {5}{W}
    3/4
    Related card: Celestial Vault
    Anointed Procession

    Anointed Procession {3}{W}

    Enchantment
    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
    Related card: Faithful Disciple
    Anointer Priest

    Anointer Priest {1}{W}

    Creature - Human Cleric
    Whenever a creature token enters the battlefield under your control, you gain 1 life.
    Embalm {3}{W}
    1/3
    Approach of the Second Sun

    Approach of the Second Sun {6}{W}

    Sorcery
    If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
    Related card: Key to the Archive
    Aven Mindcensor

    Aven Mindcensor {2}{W}

    Creature - Bird Wizard
    Flash
    Flying
    If an opponent would search a library, that player searches the top four cards of that library instead.
    2/1
    Aven of Enduring Hope

    Aven of Enduring Hope {4}{W}

    Creature - Bird Cleric
    Flying
    When Aven of Enduring Hope enters the battlefield, you gain 3 life.
    3/3
    Binding Mummy

    Binding Mummy {1}{W}

    Creature - Zombie
    Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
    2/2
    Cartouche of Solidarity

    Cartouche of Solidarity {W}

    Enchantment - Aura Cartouche
    Enchant creature you control
    When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
    Enchanted creature gets +1/+1 and has first strike.
    Cast Out

    Cast Out {3}{W}

    Enchantment
    Flash
    When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
    Cycling {W}
    Compulsory Rest

    Compulsory Rest {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block.
    Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
    Related card: Slayer's Bounty
    Crested Sunmare

    Crested Sunmare {3}{W}{W}

    Creature - Horse
    Other Horses you control have indestructible.
    At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
    5/5
    Dauntless Aven

    Dauntless Aven {2}{W}

    Creature - Bird Warrior
    Flying
    Whenever Dauntless Aven attacks, untap target creature you control.
    2/1
    Desert's Hold

    Desert's Hold {2}{W}

    Enchantment - Aura
    Enchant creature
    When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    Disposal Mummy

    Disposal Mummy {2}{W}

    Creature - Zombie Jackal
    When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.
    2/3
    Djeru's Resolve

    Djeru's Resolve {W}

    Instant
    Untap target creature. Prevent all damage that would be dealt to it this turn.
    Cycling {2}
    Dusk

    Dusk {2}{W}{W}

    Sorcery
    Destroy all creatures with power 3 or greater.
    Card has other part: Dawn
    Dawn

    Dawn {3}{W}{W}

    Sorcery
    Aftermath
    Return all creature cards with power 2 or less from your graveyard to your hand.
    Card has other part: Dusk
    Fan Bearer

    Fan Bearer {W}

    Creature - Zombie
    {2}, {T}: Tap target creature.
    1/2
    Forsake the Worldly

    Forsake the Worldly {2}{W}

    Instant
    Exile target artifact or enchantment.
    Cycling {2}
    Gideon of the Trials

    Gideon of the Trials {1}{W}{W}

    Legendary Planeswalker - Gideon
    [+1]: Until your next turn, prevent all damage target permanent would deal.
    [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
    Loyalty:
    3
    Gideon's Intervention

    Gideon's Intervention {2}{W}{W}

    Enchantment
    As Gideon's Intervention enters the battlefield, choose a card name.
    Your opponents can't cast spells with the chosen name.
    Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
    Glory-Bound Initiate

    Glory-Bound Initiate {1}{W}

    Creature - Human Warrior
    You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.
    3/1
    Gust Walker

    Gust Walker {1}{W}

    Creature - Human Wizard
    You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
    2/2
    Hour of Revelation

    Hour of Revelation {3}{W}{W}{W}

    Sorcery
    This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
    Destroy all nonland permanents.
    Impeccable Timing

    Impeccable Timing {1}{W}

    Instant
    Impeccable Timing deals 3 damage to target attacking or blocking creature.