Amonkhet Remastered

Amonkhet Remastered contains 364 cards.
Is it an online only set.
Released: 2020-08-13
Base set size: 338 cards.
Boosters:
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm {5}{W}
3/4
Related card: Celestial Vault
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When this creature enters, you gain 3 life.
3/3
Binding Mummy

Binding Mummy {1}{W}

Creature - Zombie
Whenever another Zombie you control enters, you may tap target artifact or creature.
2/2
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W}
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
Related card: Slayer's Bounty
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5/5
Dauntless Aven

Dauntless Aven {2}{W}

Creature - Bird Warrior
Flying
Whenever this creature attacks, untap target creature you control.
2/1
Desert's Hold

Desert's Hold {2}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Disposal Mummy

Disposal Mummy {2}{W}

Creature - Zombie Jackal
When this creature enters, exile target card from an opponent's graveyard.
2/3
Djeru's Resolve

Djeru's Resolve {W}

Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2}
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Fan Bearer

Fan Bearer {W}

Creature - Zombie
{2}, {T}: Tap target creature.
1/2
Forsake the Worldly

Forsake the Worldly {2}{W}

Instant
Exile target artifact or enchantment.
Cycling {2}
Gideon of the Trials

Gideon of the Trials {1}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Loyalty:
3
Gideon's Intervention

Gideon's Intervention {2}{W}{W}

Enchantment
As this enchantment enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Glory-Bound Initiate

Glory-Bound Initiate {1}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn.
3/1
Gust Walker

Gust Walker {1}{W}

Creature - Human Wizard
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn.
2/2
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Impeccable Timing

Impeccable Timing {1}{W}

Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.