30th Anniversary Edition

Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Fungusaur

Fungusaur {3}{G}

Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
Gaea's Liege

Gaea's Liege {3}{G}{G}{G}

Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
2/4
Grizzly Bears

Grizzly Bears {1}{G}

Creature - Bear
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
Ice Storm

Ice Storm {2}{G}

Sorcery
Destroy target land.
Instill Energy

Instill Energy {G}

Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Ironroot Treefolk

Ironroot Treefolk {4}{G}

Creature - Treefolk
The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.
3/5
Kudzu

Kudzu {1}{G}{G}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Ley Druid

Ley Druid {2}{G}

Creature - Human Druid
{T}: Untap target land.
After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
Lifeforce

Lifeforce {G}{G}

Enchantment
{G}{G}: Counter target black spell.
Lifelace

Lifelace {G}

Instant
Target spell or permanent becomes green.