Double Masters 2022

Atarka's Command

Atarka's Command {R}{G}

Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Atla Palani, Nest Tender

Atla Palani, Nest Tender {1}{R}{G}{W}

Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/3
Auger Spree

Auger Spree {1}{B}{R}

Instant
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Bant Charm

Bant Charm {G}{W}{U}

Instant
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant is a world where death and chaos hold no sway.
Bear's Companion

Bear's Companion {2}{G}{U}{R}

Creature - Human Warrior
When Bear's Companion enters, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
2/2
Blazing Hellhound

Blazing Hellhound {2}{B}{R}

Creature - Elemental Dog
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
It tears the flesh from your bones and then swallows the ash with its fiery maw.
4/3
Bloodbraid Elf

Bloodbraid Elf {2}{R}{G}

Creature - Elf Berserker
Haste
Cascade
3/2
Bloodwater Entity

Bloodwater Entity {1}{U}{R}

Creature - Elemental
Flying
Prowess
When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
2/2
Boartusk Liege

Boartusk Liege {1}{R/G}{R/G}{R/G}

Creature - Goblin Knight
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
3/4
Bounty of the Luxa

Bounty of the Luxa {2}{G}{U}

Enchantment
At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
Bring to Light

Bring to Light {3}{G}{U}

Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Call to the Feast

Call to the Feast {2}{W}{B}

Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
Cartel Aristocrat

Cartel Aristocrat {W}{B}

Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."
2/2
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Chronicler of Heroes

Chronicler of Heroes {1}{G}{W}

Creature - Centaur Wizard
When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
3/3
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Crackling Doom

Crackling Doom {R}{W}{B}

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
Creakwood Liege

Creakwood Liege {1}{B/G}{B/G}{B/G}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Dack's Duplicate

Dack's Duplicate {2}{U}{R}

Creature - Shapeshifter
You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone.
0/0
Dauntless Escort

Dauntless Escort {1}{G}{W}

Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
Deathbringer Liege

Deathbringer Liege {2}{W/B}{W/B}{W/B}

Creature - Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
3/4