32 cards found
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
2/2
Belonging

Belonging {5}{W}

Creature - Elemental Incarnation
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling.
Encore {6}{W}{W}
6/6
  • Lorwyn Eclipsed Commander 5 25
Brawn

Brawn {3}{G}

Creature - Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
3/3
Catharsis

Catharsis {4}{R/W}{R/W}

Creature - Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W}
3/4
Cheer

Cheer {3}{R}{W}

Creature - Elemental Incarnation
Lifelink, haste
When this creature enters, create two tokens that are copies of target token.
Evoke—Celebrate an opponent. (To celebrate an opponent, give them a gift, toast to them, or even just tell them you're grateful to be playing Magic together.)
4/4
  • Happy Holidays
Deceit

Deceit {4}{U/B}{U/B}

Creature - Elemental Incarnation
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
5/5
Dread

Dread {3}{B}{B}{B}

Creature - Elemental Incarnation
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
  • Lorwyn
Emptiness

Emptiness {4}{W/B}{W/B}

Creature - Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
3/5
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Filth

Filth {3}{B}

Creature - Incarnation
Swampwalk
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed it in."
—Scroll of Beginnings
2/2
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Not dryad, centaur, or avatar but life itself.
4/4
Glory

Glory {3}{W}{W}

Creature - Incarnation
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
"Glory was gone; Glory was everywhere."
—Scroll of Beginnings
3/3
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Hostility

Hostility {3}{R}{R}{R}

Creature - Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Idris, Soul of the TARDIS

Idris, Soul of the TARDIS {1}{U}{R}

Legendary Creature - Human Incarnation
Vanishing 3
Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield.
Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
3/3
Impulsivity

Impulsivity {6}{R}

Creature - Elemental Incarnation
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R}
7/5
  • Lorwyn Eclipsed Commander 13 33
Indris, the Hydrostatic Surge

Indris, the Hydrostatic Surge {4}{U}{R}

Legendary Creature - Otter Incarnation
When Indris, the Hydrostatic Surge enters, conjure a card named Lightning Bolt into your library. It perpetually gains storm. Then shuffle.
Whenever you cast an instant or sorcery spell, draw a card.
5/5
Related card: Lightning Bolt
  • Alchemy: Bloomburrow
Infestation

Infestation {3}{B}{B}

Creature - Elemental Incarnation
Wither
When this creature enters, conjure a card named Blowfly Infestation onto the battlefield. Then put a -1/-1 counter on each creature.
Evoke—{2}{B}{B}, Pay 2 life.
6/5
Related card: Blowfly Infestation
  • Alchemy: Lorwyn Eclipsed
Jubilation

Jubilation {5}{G}

Creature - Elemental Incarnation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G}
5/5
  • Lorwyn Eclipsed Commander 17 37
Lamentation

Lamentation {5}{B}

Creature - Elemental Incarnation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore {6}{B}{B}
5/4
  • Lorwyn Eclipsed Commander 10 30
Personal Incarnation

Personal Incarnation {3}{W}{W}{W}

Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
6/6
Purity

Purity {3}{W}{W}{W}

Creature - Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
  • Lorwyn
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2