Creature - Dragon
Flying, deathtouch
Megamorph {5}{B}{B}
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Creature - Dragon
Flying
Landfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
Legendary Creature - Scorpion Dragon Rogue
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.
5/5
Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Legendary Creature - Dragon
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
"Come closer, dear, and let me see that bauble. I've got a match for it somewhere..."
6/6
Creature - Dragon Barbarian
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
The raging green dragon left destruction—and at least one admirer—in its wake.
0/0
Creature - Dragon
Flying, haste
"At least it's a beautiful way to die."
—Erinis, gloom stalker
4/4
Creature - Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
From emperors to paupers, every citizen of Shenmeng pays reverence to the mighty ancestor dragons.
5/6
Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Creature - Elder Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Creature - Dragon
Flying
When Arashin Sovereign dies, you may put it on your choice of the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
6/6
Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Creature - Dragon Wizard
Flying
Ward {2}
When Archive Dragon enters, scry 2.
"Fascinating. It says here that dragons cannot read."
4/6
Creature - Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a ghoul.
4/4
Artifact Creature - Dragon
Flying
{R}: Artifact creatures you control get +1/+0 until end of turn.
Unearth {3}{R}{R}
4/4
Creature - Dragon
(Color indicator: Ashmouth Dragon is red)
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
A dragon is born. A province burns.
4/4
Creature - Dragon
Flying
Project Image — When Astral Dragon enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
Legendary Creature - Dragon
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw
6/4
Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4
Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Waste follows want.
4/4
Creature - Dragon Ranger
Trample
When Avenging Hunter enters, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
5/4
Creature - Dragon
Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Memories burn with the brightest flames.
4/4
Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
Creature - Dragon
Flying, hexproof
Megamorph {5}{U}{U}
When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
Creature - Dragon Shaman
Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
4/2
Creature - Dragon
Flying
Acid Breath — When Black Dragon enters, target creature an opponent controls gets -3/-3 until end of turn.
Black dragons revel in the collapse of humanoid kingdoms.
4/4
Legendary Creature - Zombie Dragon
Flying
When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
4/4
Legendary Creature - Dragon Skeleton
Flying, haste
Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
6/6
Creature - Dragon
Artifact offering
Flying, double strike
Creatures attacking your opponents have double strike.
5/5
Creature - Dragon
Flying
Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5/5
Creature - Dragon
Flash
Flying
When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
5/5
Creature - Armored Dragon
Double b̶r̶e̶a̶k̶e̶r̶ strike
While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
6/6
Creature - Dragon
Flying
Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice.
5/4
Creature - Dragon Skeleton
Flying
{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
Its roar is the clatter of a thousand bones.
5/4
Creature - Dinosaur Dragon
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5/5
Creature - Zombie Dragon
Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
Death arrives on tattered wings and stolen bones.
4/3
Creature - Dragon Horror
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
6/6
Creature - Dragon
Flying, haste
6/6
Creature - Dragon
Flying
When Broodmate Dragon enters, create a 4/4 red Dragon creature token with flying.
Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.
4/4
Creature - Dragon
Flying
When Broodmate Tyrant enters, create a 5/5 red Dragon creature token with flying.
Encore {5}{B}{R}{G}
Karrthus was not the first Tyrant of Jund, nor will he be the last.
5/5
Creature - Dragon
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."
—Sidar Jabari
4/4
Creature - Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard.
Flying
When Capricious Hellraiser enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4
Creature - Dragon
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4
Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
Artifact Creature - Dragon
Flying
First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
4/4
Legendary Creature - Dragon
Affinity for artifacts
Flying, haste
Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
5/4
Chromium
{2}{W}{W}{U}{U}{B}{B}
Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Artifact Creature - Dragon
Flying
Clockwork Dragon enters with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
0/0
Creature - Illusion Dragon
Flying
Cloud Dragon can block only creatures with flying.
5/4