Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
As Arsenal Thresher enters, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters with a +1/+1 counter on it for each card revealed this way.
No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
All creatures have exalted. Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.