Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.
"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead." —Bougrat, druid of the Cult of Yore
At the beginning of your upkeep, sacrifice a permanent. Whenever this creature deals combat damage to a player, that player sacrifices two permanents of their choice.
Vigilance, prowess Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
At the beginning of your end step, manifest the top card of your library. Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
[+1]: Untap up to two target artifacts. [–X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [–5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Ascend At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand.
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
When this creature enters, you get {E}{E}. Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. {3}{B}: Target opponent loses 1 life and you gain 1 life.