29661 cards found
Jem Lightfoote, Sky Explorer

Jem Lightfoote, Sky Explorer {2}{W}{U}

Legendary Creature - Human Scout
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
The nomadic Atiin rarely settle anywhere for more than a few seasons, but Jem never lets that stop her from seeing every last corner.
3/3
  • Outlaws of Thunder Junction
Light of Sanction

Light of Sanction {1}{W}{W}

Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
The Legion looks after its own.
  • Ravnica: City of Guilds
Terisian Mindbreaker

Terisian Mindbreaker {7}

Artifact Creature - Juggernaut
Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.
Unearth {1}{U}{U}{U}
6/4
Deadshot Minotaur

Deadshot Minotaur {3}{R}{G}

Creature - Minotaur
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {R/G}
"May the earth rise up to meet you."
3/4
  • Alara Reborn
Ostiary Thrull

Ostiary Thrull {3}{B}

Creature - Thrull
{W}, {T}: Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
2/2
  • Guildpact
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Self-Assembler

Self-Assembler {5}

Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
4/4
Morale

Morale {1}{W}{W}

Instant
Attacking creatures get +1/+1 until end of turn.
"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."
—Tivadar of Thorn, History of the Goblin Wars
Abyssal Nocturnus

Abyssal Nocturnus {1}{B}{B}

Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak, Mauzam Asylum inmate, diary
2/2
  • Guildpact
Moonwing Moth

Moonwing Moth {1}{W}{W}

Creature - Insect
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
"Night wings sprinkled with dust Of a thousand soldiers dead And a thousand cities fallen."
—Snow-Fur, kitsune poet
2/1
  • Saviors of Kamigawa
Weathered Wayfarer

Weathered Wayfarer {W}

Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
Spell Crumple

Spell Crumple {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Fugitive Codebreaker

Fugitive Codebreaker {1}{R}

Creature - Goblin Rogue
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard.
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
2/1
  • Murders at Karlov Manor Promos 127p 127s
  • Murders at Karlov Manor 127 348
Kingfisher

Kingfisher {3}{U}

Creature - Bird
Flying
When Kingfisher dies, draw a card.
It's tastiest when served with the fish it stole.
2/2
  • Urza's Destiny
Thieves' Guild Enforcer

Thieves' Guild Enforcer {B}

Creature - Human Rogue
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1/1
Related card: Xander's Wake
Ophiomancer

Ophiomancer {2}{B}

Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"There are dark, ancient arts that fascinate even me."
—Sorin Markov
2/2
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  • Murders at Karlov Manor
Flotsam

Flotsam {1}{G/U}

Instant
Mill three cards. Investigate.
Card has other part: Jetsam
  • Murders at Karlov Manor
World at War

World at War {3}{R}{R}

Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Fleetwheel Cruiser

Fleetwheel Cruiser {4}

Artifact - Vehicle
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2
5/3
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Seed Guardian

Seed Guardian {2}{G}{G}

Creature - Elemental
Reach
When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
It is a reminder that spring will always follow winter.
3/4
  • Oath of the Gatewatch
Raid Bombardment

Raid Bombardment {2}{R}

Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.