19972 cards found
Thumbscrews

Thumbscrews {2}

Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
  • Tempest
Lost Auramancers

Lost Auramancers {2}{W}{W}

Creature - Human Wizard
Vanishing 3
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
3/3
  • Future Sight
Shrieking Mogg

Shrieking Mogg {1}{R}

Creature - Goblin
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
You have to admire its enthusiasm.
1/1
  • Nemesis
Guildmages' Forum

Guildmages' Forum

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
  • Guilds of Ravnica
Ghoultree

Ghoultree {7}{G}

Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
It uproots entire fengrafs to add to its twisted frame.
10/10
  • Dark Ascension
Moon-Eating Dog

Moon-Eating Dog {3}{U}

Creature - Hound
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying.
The most nimble of creatures, it chases the most sacred luminence.
3/3
Homarid Shaman

Homarid Shaman {2}{U}{U}

Creature - Homarid Shaman
{U}: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
—Kyliki of Havenwood, "Havenwood Remembered"
2/1
  • Fallen Empires
Sight Beyond Sight

Sight Beyond Sight {3}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound
  • Dragons of Tarkir
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5.
A mastodon's path always leads to an oasis.
5/5
Lightning Blast

Lightning Blast {3}{R}

Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
Gorilla Pack

Gorilla Pack {2}{G}

Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
"We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed."
—Disa the Restless, journal entry
3/3
  • Ice Age
Daybreak Ranger
Nightfall Predator

Daybreak Ranger {2}{G}

Creature - Human Archer Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2/2
Card has other part: Nightfall Predator
  • Innistrad
Invincible Hymn

Invincible Hymn {6}{W}{W}

Sorcery
Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.
  • Shards of Alara
Mikaeus, the Lunarch

Mikaeus, the Lunarch {X}{W}

Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Nightshade Stinger

Nightshade Stinger {B}

Creature - Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
  • Lorwyn
Aquus Steed

Aquus Steed {3}{U}

Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.
1/3
  • Return to Ravnica
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
  • Lorwyn
Opal Gargoyle

Opal Gargoyle {1}{W}

Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
  • Urza's Saga
Shambling Ghoul

Shambling Ghoul {1}{B}

Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
Once he gets up and going, he will forever shamble on.
2/3
Sparring Golem

Sparring Golem {3}

Artifact Creature - Golem
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
"Part drill sergeant, part training dummy," thought Gerrard. "I hope it can stand up to a real war."
2/2
  • Invasion
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Surreal Memoir

Surreal Memoir {3}{R}

Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
  • Time Spiral
Updraft Elemental

Updraft Elemental {2}{U}

Creature - Elemental
Flying
"It slips through the smallest cracks in the mountain, emerging whole and unfettered. There is nowhere it cannot go, for what can hold back the air itself?"
—Chanyi, Ojutai monk
1/4
  • Dragons of Tarkir