21273 cards found
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
Dread Slag

Dread Slag {3}{B}{R}

Creature - Horror
Dread Slag gets -4/-4 for each card in your hand.
A thousand phobias sopped from the city and wrung from Rix Maadi as one.
  • Dissension
Interpret the Signs

Interpret the Signs {5}{U}

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost.
  • Journey into Nyx
Lairwatch Giant

Lairwatch Giant {5}{W}

Creature - Giant Warrior
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can brood over a grudge for decades, and woe to those who interrupt him.
  • Lorwyn
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
  • Conspiracy
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
Gruesome Fate

Gruesome Fate {2}{B}

Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock
Powerstone Minefield

Powerstone Minefield {2}{R}{W}

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
  • Apocalypse
Banishing Light

Banishing Light {2}{W}

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Knollspine Invocation

Knollspine Invocation {1}{R}{R}

{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
  • Shadowmoor
Sphinx of the Steel Wind

Sphinx of the Steel Wind {5}{W}{U}{B}

Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
Phyrexian Ingester

Phyrexian Ingester {6}{U}

Creature - Beast
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Master's Call

Master's Call {2}{W}

Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Golgari Charm

Golgari Charm {B}{G}

Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Befuddle {2}{U}

Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Juniper Order Advocate

Juniper Order Advocate {2}{W}

Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion, Juniper Order Advocate
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
Korozda Monitor

Korozda Monitor {2}{G}{G}

Creature - Lizard
Scavenge {5}{G}{G}
  • Return to Ravnica
Huddle Up

Huddle Up {2}{U}

Two target players each draw a card.
"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."
  • Battlebond
Razorfield Rhino

Razorfield Rhino {6}

Artifact Creature - Rhino
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Adapted to tread on razorgrass, the rhino proved adept at treading on Phyrexians as well.
  • Mirrodin Besieged
Horn of Ramos

Horn of Ramos {3}

{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
Ramos touched, and there was life.
  • Mercadian Masques
Flourishing Defenses

Flourishing Defenses {4}{G}

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
  • Shadowmoor