21273 cards found
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
5/5
Dread Slag

Dread Slag {3}{B}{R}

Creature - Horror
Trample
Dread Slag gets -4/-4 for each card in your hand.
A thousand phobias sopped from the city and wrung from Rix Maadi as one.
9/9
  • Dissension
Interpret the Signs

Interpret the Signs {5}{U}

Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost.
  • Journey into Nyx
Lairwatch Giant

Lairwatch Giant {5}{W}

Creature - Giant Warrior
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can brood over a grudge for decades, and woe to those who interrupt him.
5/3
  • Lorwyn
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0
  • Conspiracy
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Gruesome Fate

Gruesome Fate {2}{B}

Sorcery
Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock
Powerstone Minefield

Powerstone Minefield {2}{R}{W}

Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
  • Apocalypse
Banishing Light

Banishing Light {2}{W}

Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Knollspine Invocation

Knollspine Invocation {1}{R}{R}

Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
  • Shadowmoor
Sphinx of the Steel Wind

Sphinx of the Steel Wind {5}{W}{U}{B}

Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
6/6
Phyrexian Ingester

Phyrexian Ingester {6}{U}

Creature - Beast
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
3/3
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
0/4
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Juniper Order Advocate

Juniper Order Advocate {2}{W}

Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."
—Jaeuhl Carthalion, Juniper Order Advocate
1/2
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4
Korozda Monitor

Korozda Monitor {2}{G}{G}

Creature - Lizard
Trample
Scavenge {5}{G}{G}
3/3
  • Return to Ravnica
Huddle Up

Huddle Up {2}{U}

Sorcery
Assist
Two target players each draw a card.
"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."
  • Battlebond
Razorfield Rhino

Razorfield Rhino {6}

Artifact Creature - Rhino
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Adapted to tread on razorgrass, the rhino proved adept at treading on Phyrexians as well.
4/4
  • Mirrodin Besieged
Horn of Ramos

Horn of Ramos {3}

Artifact
{T}: Add {G}.
Sacrifice Horn of Ramos: Add {G}.
Ramos touched, and there was life.
  • Mercadian Masques
Flourishing Defenses

Flourishing Defenses {4}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
  • Shadowmoor