34129 cards found
Attuma, Atlantean Warlord

Attuma, Atlantean Warlord {2}{U}{U}

Legendary Creature - Merfolk Warrior Villain
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
"All who swim the tides shall bow to my command!"
3/4
  • Marvel Super Heroes
Baron Helmut Zemo

Baron Helmut Zemo {B}{B}{B}

Legendary Creature - Human Noble Villain
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs.
3/3
  • Marvel Super Heroes
Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
"You shouldn't make me angry . . ."
1/1
Card has other part: The Incredible Hulk
  • Marvel Super Heroes 49a 390a
Captain America, Super-Soldier

Captain America, Super-Soldier {1}{W}{W}

Legendary Creature - Human Soldier Hero
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3/2
  • Marvel Super Heroes 9 387
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}
(Widow-Making Infiltrator)

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Dig Through Time

Dig Through Time {6}{U}{U}

Instant
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
  • Marvel Super Heroes 95 394
Doom Reigns Supreme

Doom Reigns Supreme {1}{B}

Enchantment - Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
  • Marvel Super Heroes
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Extinction Event

Extinction Event {3}{B}

Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality.
Force of Vigor

Force of Vigor {2}{G}{G}

Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Harbinger of the Seas

Harbinger of the Seas {1}{U}{U}

Creature - Merfolk Wizard
Nonbasic lands are Islands.
2/2
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Horn of Greed

Horn of Greed {3}

Artifact
Whenever a player plays a land, that player draws a card.
Human Torch

Human Torch {3}{R}

Legendary Creature - Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3/2
  • Marvel Super Heroes Commander
Invisible Woman

Invisible Woman {2}{W}

Legendary Creature - Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3/3
  • Marvel Super Heroes Commander
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
2/2
Massacre Girl

Massacre Girl {3}{B}{B}

Legendary Creature - Human Assassin
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Mister Fantastic

Mister Fantastic {2}{U}

Legendary Creature - Human Scientist Hero
Vigilance, reach
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
2/4
  • Marvel Super Heroes Commander
Moon Girl and Devil Dinosaur

Moon Girl and Devil Dinosaur {1}{G}{U}

Legendary Creature - Human Dinosaur Hero
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
2/2
  • Marvel Super Heroes
Namor the Sub-Mariner

Namor the Sub-Mariner {1}{U}{U}

Legendary Creature - Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
  • Marvel Super Heroes 69 391
Quicksilver, Brash Blur

Quicksilver, Brash Blur {R}

Legendary Creature - Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver.
1/1
  • Marvel Super Heroes
Super-Skrull

Super-Skrull {1}{B}{B}{B}

Legendary Creature - Skrull Shapeshifter Villain
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
4/5
  • Marvel Super Heroes
The Coming of Galactus

The Coming of Galactus {2}{B}{B}{G}

Enchantment - Saga
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
  • Marvel Super Heroes 212 307