23754 cards found
Krark's Thumb

Krark's Thumb {2}

Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
As a child, Slobad fashioned a music box out of the wayward digit. Its simple tune was his sole companion on many lonely nights.
Okaun, Eye of Chaos

Okaun, Eye of Chaos {4}{R}

Legendary Creature - Cyclops Berserker
Partner with Zndrsplt, Eye of Wisdom
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Related card: Zndrsplt, Eye of Wisdom

Propaganda {2}{U}

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Obedience is the true path to happiness."
—Dolorus, magister equitum
Stitch in Time

Stitch in Time {1}{U}{R}

Flip a coin. If you win the flip, take an extra turn after this one.
"I believe the spell to have a 50% failure rate. I must be careful, lest I lose my sanity to the unbending force of pure, untempered time."
—Journal of Sigbar the Cautious
Zndrsplt, Eye of Wisdom

Zndrsplt, Eye of Wisdom {4}{U}

Legendary Creature - Homunculus
Partner with Okaun, Eye of Chaos
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Related card: Okaun, Eye of Chaos
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
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Consider {U}

Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
Fateful Absence

Fateful Absence {1}{W}

Destroy target creature or planeswalker. Its controller investigates.
Abandon the Post

Abandon the Post {1}{R}

Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.

Abrade {1}{R}

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.
Adamant Will

Adamant Will {1}{W}

Target creature gets +2/+2 and gains indestructible until end of turn.
"I refuse to die before I see the sun rise again."
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Aim for the Head

Aim for the Head {2}{B}

Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
Card has other part: Deadly Dancer
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Ambitious Farmhand
Seasoned Cathar

Ambitious Farmhand {1}{W}

Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
Card has other part: Seasoned Cathar
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestral Anger

Ancestral Anger {R}

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
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Angelic Enforcer
Enduring Angel

Angelic Enforcer

Creature - Angel
(Color indicator: Angelic Enforcer is white)
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Card has other part: Enduring Angel
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.