31879 cards found
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Garruk Wildspeaker

Garruk Wildspeaker {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Untap two target lands.
[–1]: Create a 3/3 green Beast creature token.
[–4]: Creatures you control get +3/+3 and gain trample until end of turn.
Loyalty:
3
Bohn, Beguiling Balladeer

Bohn, Beguiling Balladeer {1}{U}{R}

Legendary Creature - Human Bard
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
3/3
Casal, Lurkwood Pathfinder
Casal, Pathbreaker Owlbear

Casal, Lurkwood Pathfinder {3}{G}

Legendary Creature - Tiefling Druid
Vigilance
When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Whenever Casal attacks, you may pay {1}{G}. If you do, transform her.
3/3
Card has other part: Casal, Pathbreaker Owlbear
Casal, Pathbreaker Owlbear
Casal, Lurkwood Pathfinder

Casal, Pathbreaker Owlbear

Legendary Creature - Bird Bear
(Color indicator: Casal, Pathbreaker Owlbear is green)
Vigilance, trample
When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.
At the beginning of your upkeep, transform Casal.
6/6
Card has other part: Casal, Lurkwood Pathfinder
Evin, Waterdeep Opportunist

Evin, Waterdeep Opportunist {3}{B}

Legendary Creature - Human Rogue
Menace
Ward—Sacrifice a creature.
Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.
Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
2/4
Jurin, Leading the Charge

Jurin, Leading the Charge {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
4/6
Mathise, Surge Channeler

Mathise, Surge Channeler {2}{U}

Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
1/1
Rashel, Fist of Torm

Rashel, Fist of Torm {2}{W}{W}

Legendary Creature - Human Knight
Double strike
Auras you control have exalted.
2/4
Themberchaud

Themberchaud {4}{R}{R}{R}

Legendary Creature - Dragon
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.
5/5
Living End

Living End

Sorcery
(Color indicator: Living End is black)
Suspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2/2
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When this creature enters, create a Treasure token.
Whenever another creature you control enters, you gain 1 life.
1/1
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
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Snakeskin Veil

Snakeskin Veil {G}

Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Deceptive Divination

Deceptive Divination

Plane - Secret Lair
Change the text of each sorcery spell and sorcery card not on the stack by replacing "sorcery" with "instant."
Whenever chaos ensues, choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
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Fblthp: Completely, Utterly, Totally Lost

Fblthp: Completely, Utterly, Totally Lost

Plane - Secret Lair
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token.
Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
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Finally! Left-Handed Magic Cards

Finally! Left-Handed Magic Cards

Plane - Secret Lair
Each creature's base power is equal to its printed toughness.
Each creature's base toughness is equal to its printed power.
Whenever chaos ensues, draw a card from the bottom of your library.
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Happy Yargle Day!

Happy Yargle Day!

Plane - Secret Lair
At the beginning of each player's end step, if that player doesn't control a creature named Yargle, Glutton of Urborg, that player puts a bargle counter on a creature they control. It becomes a copy of Yargle, Glutton of Urborg, except it isn't legendary.
Whenever chaos ensues, choose Swords to Plowshares, Opt, Fatal Push, Anger of the Gods, or Explore at random. Copy the chosen card. You may cast the copy without paying its mana cost.
Related card: Yargle, Glutton of Urborg
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Imaginary Friends (Plane)

Imaginary Friends (Plane)

Plane - Secret Lair
Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost.
Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.
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Li'l Giri Saves the Day

Li'l Giri Saves the Day

Plane - Secret Lair
Legendary Food tokens you control have hexproof and indestructible.
When you planeswalk to this plane, create Li'l Giri, a legendary 1/1 colorless Food Warrior artifact creature token.
Whenever chaos ensues, put X+1/+1 counters on target legendary artifact creature you control, where X is the number of times you've rolled the planar die this turn.
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Math is for Blockers (Plane)

Math is for Blockers (Plane)

Plane - Secret Lair
Whenever a nontoken create attacks, exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step.
Whenever chaos ensues, goad target creature.
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Mycosynthwave

Mycosynthwave

Plane - Secret Lair
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Whenever chaos ensues, the next spell you cast this turn has affinity for artifacts.
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We Hope You Like Squirrels

We Hope You Like Squirrels

Plane - Secret Lair
At the beginning of each player's upkeep and whenever a player casts a spell, that player creates a 1/1 green Squirrel creature token.
Whenever chaos ensues, put a +1/+1 counter on each Squirrel you control.
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sAnS mERcY

sAnS mERcY

pLAnE - sECreT LaIR
wHeN YoU pLAnESWalK tO tHIs pLAnE, eACh pLAyER cHoOSeS a nOnBlACk cREaTuRE tHEy cONtrOl. dEsTRoy tHOsE cREatUReS.
wHeNEveR cHoAS EnSUEs, pERfoRm tHe foLLowiNG pROceSs X tiMEs, wHErE X iS tHe nUmBEr oF tImeS yOU'vE roLLeD tHe PlaNAr diE tHIs tuRN. eAcH oPPonENt LOseS 3 LiFE uNLeSs tHAt pLAyEr sAcRiFicEs A nOnLaND pErManENt OR diSCaRds a cArD.
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