22370 cards found
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Strixhaven Mystical Archive 48 111
Academic Dispute

Academic Dispute {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn.
"I'll show you original research, you hack!"
  • Strixhaven: School of Mages
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
  • Strixhaven: School of Mages 7 287
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
  • Strixhaven: School of Mages
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't take like murkroot and lizard feet? I'm working on it."
2/5
  • Strixhaven: School of Mages 119 314
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Ageless Guardian

Ageless Guardian {1}{W}

Creature - Spirit Soldier
Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.
1/4
  • Strixhaven: School of Mages
Agonizing Remorse

Agonizing Remorse {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
The sharp memory of Daxos's death stabbed into Elspeth's soul.
  • Strixhaven Mystical Archive 24 87
  • Theros Beyond Death
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Arcane Subtraction

Arcane Subtraction {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Learn.
The class learned little that day.
  • Strixhaven: School of Mages
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
  • Strixhaven: School of Mages 37 295 377
Archway Commons

Archway Commons

Land
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Strixhaven: School of Mages
Ardent Dustspeaker

Ardent Dustspeaker {4}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
"The Founder Dragons weren't even hatched when this scroll was written!"
3/4
  • Strixhaven: School of Mages
Arrogant Poet

Arrogant Poet {1}{B}

Creature - Human Warlock
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
"I would be kinder to my peers, Professor, but I simply don't have any."
2/1
  • Strixhaven: School of Mages
Augmenter Pugilist
Echoing Equation

Augmenter Pugilist {1}{G}{G}

Creature - Troll Druid
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
"Hold still. I have a theory about what's about to happen to your face."
3/3
Card has other part: Echoing Equation
  • Strixhaven: School of Mages 147a 321a
Augusta, Dean of Order
Plargg, Dean of Chaos

Augusta, Dean of Order {2}{W}

Legendary Creature - Human Cleric
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
1/3
Card has other part: Plargg, Dean of Chaos
  • Strixhaven: School of Mages 155b 328b
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
  • Strixhaven: School of Mages 149b 323b
Baleful Mastery

Baleful Mastery {3}{B}

Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
  • Strixhaven: School of Mages 64 301
Basic Conjuration

Basic Conjuration {1}{G}{G}

Sorcery - Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
"I made that! It's mine! Did you see that?"
  • Strixhaven: School of Mages 120 315
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
  • Strixhaven: School of Mages
Beaming Defiance

Beaming Defiance {1}{W}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
"I've lived too long in my father's shadow. It's time to find my own light."
—Killian, Silverquill mage-student
  • Strixhaven: School of Mages
Beledros Witherbloom

Beledros Witherbloom {5}{B}{G}

Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
  • Strixhaven: School of Mages 163 282
Biblioplex Assistant

Biblioplex Assistant {4}

Artifact Creature - Gargoyle
Flying
When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
"I appreciate the help, and honestly, it's very entertaining."
—Isabough of the Biblioplex
2/1
  • Strixhaven: School of Mages
Big Play

Big Play {1}{G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
  • Strixhaven: School of Mages