35910 cards found
70,000 Light-Years from Home

70,000 Light-Years from Home {1}{W}

Sorcery
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
"If these sensors are working . . . we're on the other side of the Galaxy."
—Ensign Harry Kim
  • Star Trek
A Good Day to Die

A Good Day to Die {B}

Instant
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
There are no old warriors.
—Klingon proverb
  • Star Trek
Amok Time

Amok Time {2}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
  • Star Trek
Assault Drone

Assault Drone {3}{B}

Artifact Creature - Borg
Artifact creatures you control get +1/+0.
"We have analyzed your defensive capabilities as being unable to withstand us. If you defend yourselves, you will be punished."
—The Borg
2/4
  • Star Trek
Automated Warfare System

Automated Warfare System {2}{B}

Artifact Creature - Construct
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.
Peace through superior firepower.
—Minosian motto, pre-extinction
2/2
  • Star Trek
Badgey, Malicious Glitch

Badgey, Malicious Glitch {3}{B}

Legendary Artifact Creature - Illusion Horror
Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life.
"Can I teach you a lesson?"
4/3
  • Star Trek Commander
Bat'leth

Bat'leth {2}{B}

Artifact - Equipment
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped creature gets +2/+0.
Equip {2}
"Your tongue is as sharp as a warrior's! Let's see if your blade is as well!"
  • Star Trek
Battle-Scarred Survivalist

Battle-Scarred Survivalist {1}{B}

Creature - Klingon Scout
Menace
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"I will rest when my blade knows vengeance."
1/1
  • Star Trek
Beckett Mariner, Impetuous Ensign

Beckett Mariner, Impetuous Ensign {1}{R}

Legendary Creature - Human Officer
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
2/1
  • Star Trek
Benjamin Sisko, Besieged

Benjamin Sisko, Besieged {4}{G}{G}

Legendary Creature - Human Officer
Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
"If we're going to lose, then we're going to go down fighting, so that when our descendants someday rise up against the Dominion, they'll know what they're made of!"
5/5
  • Star Trek Commander
Bio-Asset Allocator

Bio-Asset Allocator {3}{B}{B}

Artifact Creature - Borg
Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
"Your life as it has been is over."
3/4
  • Star Trek Commander
Borg Queen, Perfection Manifest

Borg Queen, Perfection Manifest {4}{B}{B}

Legendary Artifact Creature - Borg Noble
Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard.
"I am the beginning, the end, the one who is many. I am the Borg."
1/4
Brad Boimler, Eager Ensign

Brad Boimler, Eager Ensign {1}{W}

Legendary Creature - Human Officer
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
"We all joined Starfleet to dive headfirst into the unknown."
2/2
  • Star Trek
Cantankerous Captain

Cantankerous Captain {2}{R}

Creature - Tellarite Officer
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater.
"Are you the best crew in the fleet or not?!"
2/3
  • Star Trek
Captain James T. Kirk

Captain James T. Kirk {2}{R}

Legendary Creature - Human Officer
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
2/2
Captain Kathryn Janeway

Captain Kathryn Janeway {3}{G}

Legendary Creature - Human Officer
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores.
2/3
Captain Kirk, Boldly Going

Captain Kirk, Boldly Going {1}{G}{W}{U}

Legendary Creature - Human Officer
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/4
  • Star Trek Commander
Captain's Tutelage

Captain's Tutelage {1}{R}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Starfleet tactical training demands cadets learn how to handle any situation—even failure.
  • Star Trek
Ceti Eel

Ceti Eel {3}{B}

Creature - Worm
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard.
Ceti Alpha V's only remaining native life-form was a parasite who left hosts susceptible to suggestion.
2/2
  • Star Trek Commander
Cha'DIch Investigator

Cha'DIch Investigator {4}{B}

Creature - Klingon Warrior
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Klingons who challenge the High Council are denied the right of personal combat. They must select a second—a cha'DIch—to defend them.
4/4
  • Star Trek
Cloistered Telepath

Cloistered Telepath {1}{U}

Creature - Talosian Advisor
Flash
When this creature enters, draw a card, then discard a card.
"She has an illusion, and you have reality. May you find your way as pleasant."
—The Keeper, magistrate of Talos IV
2/1
  • Star Trek
Cold-Blooded Crew

Cold-Blooded Crew {4}{G}{G}

Creature - Gorn Warrior
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2}
4/4
  • Star Trek
Collective Drone

Collective Drone {1}{B}

Artifact Creature - Borg
Collective Drone's power is equal to the number of artifact creatures you control.
"You will be assimilated."
*/2
  • Star Trek
Command Decision

Command Decision {1}{W}

Sorcery
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
"If we're going to be damned, let's be damned for what we really are."
—Captain Jean-Luc Picard
  • Star Trek
Common Goal

Common Goal {1}{G}

Sorcery
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
"So be it, human. We shall work together, if only so I can be the one to kill you."
  • Star Trek