23754 cards found
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4
  • Wizards Play Network 2022
Chief Jim Hopper

Chief Jim Hopper {2}{R}{W}

Legendary Creature - Human Soldier
Menace
Whenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature.
Friends forever
"Track the rot. See how far it goes."
4/4
  • Secret Lair Drop
Dustin, Gadget Genius

Dustin, Gadget Genius {2}{W}{U}

Legendary Creature - Human
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Friends forever
2/3
  • Secret Lair Drop
Eleven, the Mage

Eleven, the Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Eleven, the Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
  • Secret Lair Drop
Lucas, the Sharpshooter

Lucas, the Sharpshooter {U}{R}

Legendary Creature - Human
{T}, Sacrifice an artifact: Lucas, the Sharpshooter deals 1 damage to target creature. Goad that creature.
Friends forever
1/3
  • Secret Lair Drop
Max, the Daredevil

Max, the Daredevil {1}{R}{G}

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
  • Secret Lair Drop
Mike, the Dungeon Master

Mike, the Dungeon Master {1}{G}{W}

Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever
"A friend is someone you'd do anything for."
2/2
  • Secret Lair Drop
Mind Flayer, the Shadow

Mind Flayer, the Shadow {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
  • Secret Lair Drop
Will the Wise

Will the Wise {W}{B}

Legendary Creature - Human
When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
  • Secret Lair Drop
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Aim for the Head

Aim for the Head {2}{B}

Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Instant
Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
2/3
Card has other part: Deadly Dancer
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
3/3
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Reach
Training
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
1/4
Archghoul of Thraben

Archghoul of Thraben {2}{B}

Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3/2
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
  • Crimson Vow Commander 23 61
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2/1
Avabruck Caretaker
Hollowhenge Huntmaster

Avabruck Caretaker {4}{G}{G}

Creature - Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound
4/4
Card has other part: Hollowhenge Huntmaster