32912 cards found
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle

Land
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Turntimber Grove

Turntimber Grove

Land
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Teetering Peaks

Teetering Peaks

Land
This land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Soaring Seacliff

Soaring Seacliff

Land
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
{T}: Add {U}.
Sejiri Refuge

Sejiri Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Scalding Tarn

Scalding Tarn

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Piranha Marsh

Piranha Marsh

Land
This land enters tapped.
When this land enters, target player loses 1 life.
{T}: Add {B}.
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Misty Rainforest

Misty Rainforest

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Magosi, the Waterveil

Magosi, the Waterveil

Land
This land enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
  • Zendikar
Kazandu Refuge

Kazandu Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Kabira Crossroads

Kabira Crossroads

Land
This land enters tapped.
When this land enters, you gain 2 life.
{T}: Add {W}.
Jwar Isle Refuge

Jwar Isle Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Crypt of Agadeem

Crypt of Agadeem

Land
This land enters tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Akoum Refuge

Akoum Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.