26 cards found
Abbey Gargoyles

Abbey Gargoyles {2}{W}{W}{W}

Creature - Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/4
Related card: Apocalypse Chime
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Related card: Apocalypse Chime
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
Related card: Apocalypse Chime
  • Homelands
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
Related card: Apocalypse Chime
  • Homelands
Aysen Abbey

Aysen Abbey

Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Related card: Apocalypse Chime
  • Homelands
Castle Sengir

Castle Sengir

Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
Where hope has no champion, evil rules all.
Related card: Apocalypse Chime
  • Homelands
Death Speakers

Death Speakers {W}

Creature - Human Cleric
Protection from black
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Related card: Apocalypse Chime
Drudge Spell

Drudge Spell {B}{B}

Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Related card: Apocalypse Chime
  • Homelands
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
5/2
Related card: Apocalypse Chime
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
  • Homelands
Ghost Hounds

Ghost Hounds {1}{B}

Creature - Dog Spirit
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1/1
Related card: Apocalypse Chime
  • Homelands
Giant Oyster

Giant Oyster {2}{U}{U}

Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3
Related card: Apocalypse Chime
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Irini Sengir

Irini Sengir {2}{B}{B}

Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood."
—Reveka, Wizard Savant
2/2
Related card: Apocalypse Chime
  • Homelands
Joven's Tools

Joven's Tools {6}

Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
"If that thief Joven ever shows his head around here again, make sure he leaves without it."
—Eron the Relentless
Related card: Apocalypse Chime
Koskun Keep

Koskun Keep

Land
{T}: Add {C}.
{1}, {T}: Add {R}.
{2}, {T}: Add {B} or {G}.
Treachery and anarchy make poor partners.
Related card: Apocalypse Chime
  • Homelands
Orcish Mine

Orcish Mine {1}{R}{R}

Enchantment - Aura
Enchant land
Orcish Mine enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Related card: Apocalypse Chime
  • Homelands
Rashka the Slayer

Rashka the Slayer {3}{W}{W}

Legendary Creature - Human Archer
Reach
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
"Rarely be the prey so haughty as to hunt the hunter."
—Baron Sengir
3/3
Related card: Apocalypse Chime
  • Homelands
Retribution

Retribution {2}{R}{R}

Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Related card: Apocalypse Chime
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
  • Homelands
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"That which nourishes can also bind."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
1/1
Related card: Apocalypse Chime
Sea Troll

Sea Troll {2}{U}

Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate
2/1
Related card: Apocalypse Chime
  • Homelands
Serra Inquisitors

Serra Inquisitors {4}{W}

Creature - Human Cleric
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
3/3
Related card: Apocalypse Chime
  • Homelands
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
Related card: Apocalypse Chime