13915 cards found where the card has a promo type
"Brims" Barone, Midway Mobster

"Brims" Barone, Midway Mobster {3}{W}{B}

Legendary Creature - Human Rogue
When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
5/4
"Lifetime" Pass Holder

"Lifetime" Pass Holder {B}

Creature - Zombie Guest
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
2/1
  • Unfinity — 79 365
17-Year Cicadas

17-Year Cicadas {7}{W}

Sorcery
Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it.
Suspend 17 — {0} (Rather than cast this card from your hand, you may pay {0} and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
  • Unknown Event
1996 World Champion

1996 World Champion {W}{U}{B}{R}{G}

Summon Legend
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent.
{0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration Cards
70,000 Light-Years from Home

70,000 Light-Years from Home {1}{W}

Sorcery
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
"If these sensors are working . . . we're on the other side of the Galaxy."
—Ensign Harry Kim
  • Star Trek
A Chaotic Night in Vegas

A Chaotic Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose a mode at random among the previous playtest cards Night Out in Vegas, Another Night in Vegas, or Yet Another Night in Vegas. (Whichever of the 12 effects happens here, stays here... unless you hit a mode that makes you sacrifice the enchantment.)
  • Unknown Event
A Container of Booster Packs

A Container of Booster Packs {2}

Artifact
{1}, {T}, Exile this artifact: You may reveal a container holding at least three different sealed booster packs. If you do, select one of those packs at random, open it, and put a card from it into your hand. (You're responsible for providing the booster packs and the container. Other cards from the opened pack remain out of the game.)
  • Unknown Event
A Girl and Her Dogs

A Girl and Her Dogs {4}{W}

Creature - Human
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
3/3
  • Mystery Booster 2
A Good Day to Die

A Good Day to Die {B}

Instant
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
There are no old warriors.
—Klingon proverb
  • Star Trek
A Good Day to Pie

A Good Day to Pie {1}{W}

Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"
—Pietra, Crafter of Clowns
  • Unfinity — 12 298
A Good Thing

A Good Thing {4}{W}{B}

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
A Real Handful

A Real Handful {3}{B}

Creature - Alien Child Guest
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
1/1
  • Unfinity — 87 373
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"A new day now begins in Eorzea."
—Raubahn Aldynn
A Tale for the Ages

A Tale for the Ages {1}{W}

Enchantment
Enchanted creatures you control get +2/+2.
  • Wilds of Eldraine Promos — 34p 34s
  • Wilds of Eldraine — 34 328
A-Town

A-Town

Land - Town
{T}: Add {C}. If you're in a city that starts with an A, instead add one mana of any color.
  • Unknown Event
A.I.M. Bot

A.I.M. Bot {2}{U}

Artifact Creature - Robot Villain
Flying
"Thank you for visiting the Advanced Idea Mechanics laboratory. You will now be eradicated. Goodbye!"
2/3
  • Marvel Super Heroes Commander
A.I.M. Labs

A.I.M. Labs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
"Once I was a mere human guinea pig for A.I.M. scientists. But they did their job too well, and now I am their master!"
—M.O.D.O.K.
  • Marvel Super Heroes
A.I.M. Scientists

A.I.M. Scientists {3}{U}

Creature - Human Scientist Villain
When this creature enters, it connives.
Basic landcycling {2}
Science demands sacrifice.
3/3
  • Marvel Super Heroes
A.I.M. Synthoids

A.I.M. Synthoids {2}

Artifact Creature - Robot Villain
When this creature enters, surveil 2.
"M.O.D.O.K.—commands—that—you—be—neutralized! Nothing—must—interfere—with—our—programmed—mission!"
1/3
  • Marvel Super Heroes
Aang and Katara

Aang and Katara {3}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
5/5
  • Avatar: The Last Airbender Eternal
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Aang's Defense

Aang's Defense {W}

Instant
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"I guess you've never fought an Airbender before."
—Aang
  • Avatar: The Last Airbender Eternal — 211 266
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
  • Avatar: The Last Airbender
Aang, A Lot to Learn

Aang, A Lot to Learn {2}{G/W}

Legendary Creature - Human Avatar Ally
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
"First you form a ball. Then you've got to get on quick!"
3/2
  • Avatar: The Last Airbender Eternal