391 cards found
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Not all edible things are fragile.
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Sword of Sinew and Steel

Sword of Sinew and Steel {3}
(Leo's Katana)

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
3/4
Related cards: The Initiative Undercity
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Providence of Night

Providence of Night {W/U}{U/B}{B/R}{R/G}{G/W}

Legendary Creature - Spirit Avatar
Protection from monocolored
Whenever you cast a spell with hybrid mana in its mana cost, copy it. You may choose new targets for the copy.
5/5
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Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
Figure of Fable

Figure of Fable {G/W}

Creature - Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1
Sword of Wealth and Power

Sword of Wealth and Power {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Sygg, Wanderbrine Shield
Sygg, Wanderwine Wisdom

Sygg, Wanderbrine Shield

Legendary Creature - Merfolk Rogue
(Color indicator: Sygg, Wanderbrine Shield is white)
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
2/2
Card has other part: Sygg, Wanderwine Wisdom
Teferi's Protection

Teferi's Protection {2}{W}
(Aang's Shelter)

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature - Elemental Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
*/*
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Sword of Truth and Justice

Sword of Truth and Justice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
Equip {2}
Related card: Contagion Dispenser
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1/1
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Related card: Masterpiece Vault
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Related card: Masterpiece Vault
Sword of War and Peace

Sword of War and Peace {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Related card: Masterpiece Vault
Fear of Forgetting Names

Fear of Forgetting Names {3}{U}

Enchantment Creature - Nightmare
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
3/4
  • Unknown Event
Phyrexian Crusader

Phyrexian Crusader {1}{B}{B}

Creature - Phyrexian Zombie Knight
First strike, protection from red and from white
Infect
Phyrexia's zealots renounce food, drink, and sleep. Their only vice is conquest.
2/2
Absolute Virtue

Absolute Virtue {6}{W}{U}

Legendary Creature - Avatar Warrior
This spell can't be countered.
Flying
You have protection from each of your opponents.
8/8
Akroma's Will

Akroma's Will {3}{W}
(Blessing of the Oracle)

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician {2}{B}{B}
(The Emperor, Hell Tyrant)

Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate.
2/4
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
4/4
Stormbreath Dragon

Stormbreath Dragon {3}{R}{R}

Creature - Dragon
Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3.
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
4/4
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
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