304 cards found
Figure of Fable

Figure of Fable {G/W}

Creature - Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1
  • Lorwyn Eclipsed 224 372
Sygg, Wanderbrine Shield
Sygg, Wanderwine Wisdom

Sygg, Wanderbrine Shield

Legendary Creature - Merfolk Rogue
(Color indicator: Sygg, Wanderbrine Shield is white)
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
2/2
Card has other part: Sygg, Wanderwine Wisdom
  • Lorwyn Eclipsed 76b 288b
Absolute Virtue

Absolute Virtue {6}{W}{U}

Legendary Creature - Avatar Warrior
This spell can't be countered.
Flying
You have protection from each of your opponents.
8/8
Ureni, the Song Unending

Ureni, the Song Unending {5}{G}{U}{R}

Legendary Creature - Spirit Dragon
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
10/10
Progenitus

Progenitus {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Hydra Avatar
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
The Soul of the World has returned.
10/10
Resilient Roadrunner

Resilient Roadrunner {1}{R}

Creature - Bird
Haste, protection from Coyotes
{3}: This creature can't be blocked this turn except by creatures with haste.
"Chasing the roadrunner"
—Omenport slang for wasting energy on impossible pursuits
2/2
  • Outlaws of Thunder Junction
Sword of Wealth and Power

Sword of Wealth and Power {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Angelic Intervention

Angelic Intervention {1}{W}

Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it.
Elspeth shone like a sixth sun, inspiring hope in the Mirrans and terror in New Phyrexia.
  • March of the Machine
Sword of Once and Future

Sword of Once and Future {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
  • March of the Machine Promos 265p 265s
  • March of the Machine 265 375
Argentum Masticore

Argentum Masticore {5}

Artifact Creature - Phyrexian Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5/5
  • Phyrexia: All Will Be One Promos 222p 222s
  • Phyrexia: All Will Be One 222 393
Sword of Forge and Frontier

Sword of Forge and Frontier {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
Spectrum Sentinel

Spectrum Sentinel {1}

Artifact Creature - Soldier
Protection from multicolored
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
1/2
  • The Brothers' War
The Stasis Coffin

The Stasis Coffin {3}

Legendary Artifact
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
Eater of Virtue

Eater of Virtue {1}

Legendary Artifact - Equipment
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip {1}
Related card: Imperial Blademaster
Katilda's Rising Dawn
Katilda, Dawnhart Martyr

Katilda's Rising Dawn

Legendary Enchantment - Aura
(Color indicator: Katilda's Rising Dawn is white)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Card has other part: Katilda, Dawnhart Martyr
Katilda, Dawnhart Martyr
Katilda's Rising Dawn

Katilda, Dawnhart Martyr {1}{W}{W}

Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W}
*/*
Card has other part: Katilda's Rising Dawn
Katilda, Dawnhart Prime

Katilda, Dawnhart Prime {G}{W}

Legendary Creature - Human Warlock
Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
"The angels may have abandoned us, but Ghrin-Danu has not."
1/1
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Never alone, never afraid.
2/2
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Glacier
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Basri's Lieutenant

Basri's Lieutenant {3}{W}

Creature - Human Knight
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4
Feat of Resistance

Feat of Resistance {1}{W}

Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
Runed Halo

Runed Halo {W}{W}

Enchantment
As this enchantment enters, choose a card name.
You have protection from the chosen card name.
Sparkhunter Masticore

Sparkhunter Masticore {3}

Artifact Creature - Masticore
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
{1}: This creature deals 1 damage to target planeswalker.
{3}: This creature gains indestructible until end of turn.
3/4