1912 cards found
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Abstruse Archaic

Abstruse Archaic {4}

Creature - Avatar
Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.
Unburdened from mortality, archaics wander the Vastlands seeking knowledge only they can comprehend.
3/4
  • Commander Masters 712 744
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Academy Manufactor

Academy Manufactor {3}

Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.
1/3
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Acidic Dagger

Acidic Dagger {4}

Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
  • Mirage
Acorn Catapult

Acorn Catapult {4}

Artifact
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
The Kalonian word for "ammunition" is the same as the word for "bait."
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Aegis Automaton

Aegis Automaton {2}

Artifact Creature - Construct
{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have become dangerous. It's good to have a dependable companion.
0/3
  • Aether Revolt
Aegis of the Meek

Aegis of the Meek {3}

Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
"With this marvel, even the weak have a fighting chance!"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Aeolipile

Aeolipile {2}

Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
Aesthir Glider can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aetherflux Reservoir

Aetherflux Reservoir {4}

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Aethersphere Harvester

Aethersphere Harvester {3}

Artifact - Vehicle
Flying
When Aethersphere Harvester enters the battlefield, you get {E}{E}.
Pay {E}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1
3/5
Aetherworks Marvel

Aetherworks Marvel {4}

Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E}.
{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Agatha's Soul Cauldron

Agatha's Soul Cauldron {2}

Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 242 366
  • Wilds of Eldraine Promos 242p 242s
Agent of Acquisitions

Agent of Acquisitions {2}

Artifact Creature - Construct
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round.
2/1
  • Conspiracy
Agility Bobblehead

Agility Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When Alchemist's Vial enters the battlefield, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.