196 cards found
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
Age of Ultron

Age of Ultron {4}{B}

Enchantment - Saga
I — For each opponent, destroy up to one target nonartifact creature that player controls.
II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
  • Marvel Super Heroes Commander
Ajani Fells the Godsire

Ajani Fells the Godsire {3}{W}{W}

Enchantment - Saga
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
  • Modern Horizons 3
Amok Time

Amok Time {2}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
  • Star Trek
An Unearthly Child

An Unearthly Child {1}{U}{U}

Enchantment - Saga
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Doctor Who 35 640
Armor Wars

Armor Wars {2}{U}{R}

Enchantment - Saga
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost {1} less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
  • Marvel Super Heroes 203 305
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Avengers: Under Siege

Avengers: Under Siege {2}{B}{R}

Enchantment - Saga
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
  • Marvel Super Heroes 205 306
Awaken the Honored Dead

Awaken the Honored Dead {B}{G}{U}

Enchantment - Saga
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
  • Tarkir: Dragonstorm 170 383
  • Tarkir: Dragonstorm Promos 170p 170s
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV — Historic spells you cast this turn cost {2} less to cast.
  • Assassin's Creed
Battle at the Helvault

Battle at the Helvault {4}{W}{W}

Enchantment - Saga
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
  • Commander Masters
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — This Saga deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Birth of the Imperium

Birth of the Imperium {2}{W}{U}{B}

Enchantment - Saga
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature of their choice.
III — Draw two cards for each opponent who controls fewer creatures than you.
  • Warhammer 40,000 Commander 107 107★
Blink

Blink {2}{U}{B}

Enchantment - Saga
I, III — Choose target creature. Its owner shuffles it into their library, then investigates.
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
  • Doctor Who 116 721
Book of Mazarbul

Book of Mazarbul {2}{R}

Enchantment - Saga
I — Amass Orcs 1.
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
  • The Lord of the Rings: Tales of Middle-earth 116 567
Braids's Frightful Return

Braids's Frightful Return {2}{B}

Enchantment - Saga
Read ahead
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
  • Dominaria United
Burn, Burn, Tree and Fern

Burn, Burn, Tree and Fern {3}{R}

Enchantment - Saga
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
  • The Hobbit
Chainer's Torment

Chainer's Torment {3}{B}

Enchantment - Saga
I, II — This Saga deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
  • Dominaria
City of Death

City of Death {2}{G}

Enchantment - Saga
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
  • Doctor Who 99 704
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for this enchantment.
  • Doctor Who 79 684
Death in Heaven

Death in Heaven {3}{B}

Enchantment - Saga
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who 66 671
Down in the Valley

Down in the Valley {2}{G}

Enchantment - Saga
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
  • The Hobbit