88 cards found
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Battle at the Helvault

Battle at the Helvault {4}{W}{W}

Enchantment - Saga
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
  • Commander Masters
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Birth of the Imperium

Birth of the Imperium {2}{W}{U}{B}

Enchantment - Saga
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
  • Warhammer 40,000 Commander 107 107★
Book of Mazarbul

Book of Mazarbul {2}{R}

Enchantment - Saga
I — Amass Orcs 1.
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
  • The Lord of the Rings: Tales of Middle-earth
Braids's Frightful Return

Braids's Frightful Return {2}{B}

Enchantment - Saga
Read ahead
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
  • Dominaria United
Chainer's Torment

Chainer's Torment {3}{B}

Enchantment - Saga
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
  • Dominaria
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth's Nightmare

Elspeth's Nightmare {2}{B}

Enchantment - Saga
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
  • Theros Beyond Death
Fall of Gil-galad

Fall of Gil-galad {1}{G}

Enchantment - Saga
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Fall of the Impostor

Fall of the Impostor {1}{G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor (Alchemy)
  • Kaldheim
Fall of the Impostor (Alchemy)

Fall of the Impostor (Alchemy) {G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor
  • Kaldheim
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Forging the Tyrite Sword

Forging the Tyrite Sword {1}{R}{W}

Enchantment - Saga
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Related card: Halvar, God of Battle
Founding the Third Path

Founding the Third Path {1}{U}

Enchantment - Saga
Read ahead
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
  • Dominaria United
Gadwick's First Duel

Gadwick's First Duel {1}{U}

Enchantment - Saga
I — Create a Cursed Role token attached to up to one target creature.
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
  • Wilds of Eldraine
Greatest Show in the Multiverse

Greatest Show in the Multiverse {7}

Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
  • Unfinity 189 475
Harald Unites the Elves

Harald Unites the Elves {2}{B}{G}

Enchantment - Saga
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves (Alchemy)
Harald Unites the Elves (Alchemy)

Harald Unites the Elves (Alchemy) {2}{B}{G}

Enchantment - Saga
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves
  • Kaldheim
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
In the Darkness Bind Them

In the Darkness Bind Them {2}{U}{B}{R}

Enchantment - Saga
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
  • Tales of Middle-earth Commander