128 cards found
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
Ajani Fells the Godsire

Ajani Fells the Godsire {3}{W}{W}

Enchantment - Saga
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
  • Modern Horizons 3
An Unearthly Child

An Unearthly Child {1}{U}{U}

Enchantment - Saga
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Doctor Who 35 640
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV — Historic spells you cast this turn cost {2} less to cast.
  • Assassin's Creed
Battle at the Helvault

Battle at the Helvault {4}{W}{W}

Enchantment - Saga
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
  • Commander Masters
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Birth of the Imperium

Birth of the Imperium {2}{W}{U}{B}

Enchantment - Saga
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
  • Warhammer 40,000 Commander 107 107★
Blink

Blink {2}{U}{B}

Enchantment - Saga
I, III — Choose target creature. Its owner shuffles it into their library, then investigates.
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
  • Doctor Who 116 721
Book of Mazarbul

Book of Mazarbul {2}{R}

Enchantment - Saga
I — Amass Orcs 1.
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
  • The Lord of the Rings: Tales of Middle-earth 116 567
Braids's Frightful Return

Braids's Frightful Return {2}{B}

Enchantment - Saga
Read ahead
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
  • Dominaria United
Chainer's Torment

Chainer's Torment {3}{B}

Enchantment - Saga
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
  • Dominaria
City of Death

City of Death {2}{G}

Enchantment - Saga
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
  • Doctor Who 99 704
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.
  • Doctor Who 79 684
Death in Heaven

Death in Heaven {3}{B}

Enchantment - Saga
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who 66 671
Elspeth Conquers Death

Elspeth Conquers Death {3}{W}{W}

Enchantment - Saga
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Elspeth's Nightmare

Elspeth's Nightmare {2}{B}

Enchantment - Saga
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
  • Theros Beyond Death
Fall of Gil-galad

Fall of Gil-galad {1}{G}

Enchantment - Saga
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment - Saga
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
  • Assassin's Creed
Fall of the Impostor

Fall of the Impostor {1}{G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor (Alchemy)
  • Kaldheim
Fall of the Impostor (Alchemy)

Fall of the Impostor (Alchemy) {G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor
  • Kaldheim
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.