38 cards found
Advanced Floral Invocations

Advanced Floral Invocations {B/G}

Enchantment - Class
Landfall — Whenever a land you control enters, mill two cards.
{B/G}: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
{4}{B/G}{B/G}: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
  • Alchemy: Secrets of Strixhaven
Advanced Reconstruction

Advanced Reconstruction {3}{R}

Enchantment - Class
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
  • Secrets of Strixhaven Commander
Alchemist's Talent

Alchemist's Talent {3}{R}

Enchantment - Class
When this Class enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
  • Bloomburrow Commander
Artificer Class

Artificer Class {1}{U}

Enchantment - Class
The first artifact spell you cast each turn costs {1} less to cast.
{1}{U}: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{U}: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
  • Commander Legends: Battle for Baldur's Gate
Artist's Talent

Artist's Talent {1}{R}

Enchantment - Class
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Bandit's Talent

Bandit's Talent {1}{B}

Enchantment - Class
When this Class enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
  • Bloomburrow
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
  • Adventures in the Forgotten Realms
Bard Class

Bard Class {R}{G}

Enchantment - Class
Legendary creatures you control enter with an additional +1/+1 counter on them.
{R}{G}: Level 2
Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
{3}{R}{G}: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
  • Adventures in the Forgotten Realms Promos 217a 217p 217s
  • Adventures in the Forgotten Realms
Blacksmith's Talent

Blacksmith's Talent {R}

Enchantment - Class
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
  • Bloomburrow
Builder's Talent

Builder's Talent {1}{W}

Enchantment - Class
When this Class enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
  • Bloomburrow
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
  • Bloomburrow Promos 6p 6s
  • Bloomburrow
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • The List
  • Adventures in the Forgotten Realms
Cool but Rude

Cool but Rude {1}{R}

Enchantment - Class
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
  • Teenage Mutant Ninja Turtles
Does Machines

Does Machines {1}{U}

Enchantment - Class
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
  • Teenage Mutant Ninja Turtles
Druid Class

Druid Class {1}{G}

Enchantment - Class
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class (Alchemy)
  • Adventures in the Forgotten Realms
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Fighter Class

Fighter Class {R}{W}

Enchantment - Class
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
  • Adventures in the Forgotten Realms Promos 222a 222p 222s
  • Adventures in the Forgotten Realms
Fisher's Talent

Fisher's Talent {2}{G}{U}

Enchantment - Class
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
  • Bloomburrow Commander
Fortune Teller's Talent

Fortune Teller's Talent {U}

Enchantment - Class
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
  • Bloomburrow Commander
Gossip's Talent

Gossip's Talent {1}{U}

Enchantment - Class
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
  • Bloomburrow
Gourmand's Talent

Gourmand's Talent {G}

Enchantment - Class
During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life."
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
  • Bloomburrow Commander
Hunter's Talent

Hunter's Talent {1}{G}

Enchantment - Class
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
  • Bloomburrow
Innkeeper's Talent

Innkeeper's Talent {1}{G}

Enchantment - Class
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Intermediate Chirography

Intermediate Chirography {1}{B}

Enchantment - Class
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying.
  • Secrets of Strixhaven Commander
Leader's Talent

Leader's Talent {1}{W}

Enchantment - Class
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
  • Teenage Mutant Ninja Turtles