54 cards found
Appeal

Appeal {G}

Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Card has other part: Authority
Authority

Authority {1}{W}

Sorcery
Aftermath
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Card has other part: Appeal
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason
Chance

Chance {3}{R}

Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
Card has other part: Leave
Claim

Claim {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Card has other part: Fame
Commit

Commit {3}{U}

Instant
Put target spell or nonland permanent into its owner's library second from the top.
Card has other part: Memory
Comply

Comply {W}

Sorcery
Aftermath
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Card has other part: Failure
Consign

Consign {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Card has other part: Oblivion
Cooperate

Cooperate {2}{U}

Instant
Aftermath
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Refuse
Cut

Cut {1}{R}

Sorcery
Cut deals 4 damage to target creature.
Card has other part: Ribbons
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Despair

Despair {1}{B}

Sorcery
Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Card has other part: Driven
Destined

Destined {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Card has other part: Lead
Driven

Driven {1}{G}

Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Card has other part: Despair
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Excess

Excess {1}{R}

Sorcery
Aftermath
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Card has other part: Indulge
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Farm

Farm {2}{W}

Instant
Destroy target attacking or blocking creature.
Card has other part: Market
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Fight

Fight {3}{G}

Sorcery
Aftermath
Target creature you control fights target creature an opponent controls.
Card has other part: Prepare
Finish

Finish {2}{B}

Sorcery
Aftermath
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Card has other part: Start
Grind

Grind {1}{B}

Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Card has other part: Dust