39 cards found
Acolyte of Xathrid

Acolyte of Xathrid {B}

Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
  • Magic 2010
Bramble Creeper

Bramble Creeper {4}{G}

Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester
  • Magic 2010
Burst of Speed

Burst of Speed {R}

Creatures you control gain haste until end of turn.
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
  • Magic 2010
Convincing Mirage

Convincing Mirage {1}{U}

Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010

Disorient {3}{U}

Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."
—Garild, merfolk mage
  • Magic 2010
Dread Warlock

Dread Warlock {1}{B}{B}

Creature - Human Wizard Warlock
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
  • Magic 2010
Emerald Oryx

Emerald Oryx {3}{G}

Creature - Antelope
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
  • Magic 2010
Enormous Baloth

Enormous Baloth {6}{G}

Creature - Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
Entangling Vines

Entangling Vines {3}{G}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
  • Magic 2010
Gorgon Flail

Gorgon Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
  • Magic 2010
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black
Ineffable and incorruptible.
  • Magic 2010
Guardian Seraph

Guardian Seraph {2}{W}{W}

Creature - Angel
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
  • Magic 2010
Hive Mind

Hive Mind {5}{U}

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
  • Magic 2010
Ignite Disorder

Ignite Disorder {1}{R}

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
Illusionary Servant

Illusionary Servant {1}{U}{U}

Creature - Illusion
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
  • Magic 2010
Inferno Elemental

Inferno Elemental {4}{R}{R}

Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
  • Magic 2010
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
  • Magic 2010
Kalonian Behemoth

Kalonian Behemoth {5}{G}{G}

Creature - Beast
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
  • Magic 2010
Kelinore Bat

Kelinore Bat {2}{B}

Creature - Bat
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
  • Magic 2010
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
Magebane Armor

Magebane Armor {3}

Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2}
  • Magic 2010
Might of Oaks

Might of Oaks {3}{G}

Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
Mirror of Fate

Mirror of Fate {5}

{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
  • Magic 2010
Mist Leopard

Mist Leopard {3}{G}

Creature - Cat
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
  • Magic 2010
Mold Adder

Mold Adder {G}

Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
  • Magic 2010