34 cards found
Bramble Creeper

Bramble Creeper {4}{G}

Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester
0/3
  • Magic 2010
Burst of Speed

Burst of Speed {R}

Sorcery
Creatures you control gain haste until end of turn.
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
  • Magic 2010
Convincing Mirage

Convincing Mirage {1}{U}

Enchantment - Aura
Enchant land
As Convincing Mirage enters, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010
Disorient

Disorient {3}{U}

Instant
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."
—Garild, merfolk mage
  • Magic 2010
Dread Warlock

Dread Warlock {1}{B}{B}

Creature - Human Wizard Warlock
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
  • Magic 2010
Emerald Oryx

Emerald Oryx {3}{G}

Creature - Antelope
Forestwalk
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
  • Magic 2010
Enormous Baloth

Enormous Baloth {6}{G}

Creature - Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
Entangling Vines

Entangling Vines {3}{G}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
  • Magic 2010
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black
Ineffable and incorruptible.
3/3
  • Magic 2010
Guardian Seraph

Guardian Seraph {2}{W}{W}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
  • Magic 2010
Ignite Disorder

Ignite Disorder {1}{R}

Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
Illusionary Servant

Illusionary Servant {1}{U}{U}

Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
3/4
  • Magic 2010
Inferno Elemental

Inferno Elemental {4}{R}{R}

Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
4/4
  • Magic 2010
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Kelinore Bat

Kelinore Bat {2}{B}

Creature - Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
  • Magic 2010
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Magebane Armor

Magebane Armor {3}

Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2}
  • Magic 2010
Might of Oaks

Might of Oaks {3}{G}

Instant
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
Mirror of Fate

Mirror of Fate {5}

Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
  • Magic 2010
Mist Leopard

Mist Leopard {3}{G}

Creature - Cat
Shroud
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
3/2
  • Magic 2010
Panic Attack

Panic Attack {2}{R}

Sorcery
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."
—Kezim, prodigal pyromancer
Regenerate

Regenerate {1}{G}

Instant
Regenerate target creature.
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
  • Magic 2010
Rhox Pikemaster

Rhox Pikemaster {2}{W}{W}

Creature - Rhino Soldier
First strike
Other Soldier creatures you control have first strike.
When the rhoxes charge, everyone else knows which way to run.
3/3
  • Magic 2010
Sage Owl

Sage Owl {1}{U}

Creature - Bird
Flying
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
Some owls house the souls of archmages of ages past.
1/1
Serpent of the Endless Sea

Serpent of the Endless Sea {4}{U}

Creature - Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
  • Magic 2010