10 cards found
Arcane Sanctum

Arcane Sanctum

Land
This land enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Crumbling Necropolis

Crumbling Necropolis

Land
This land enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Frontier Bivouac

Frontier Bivouac

Land
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Mystic Monastery

Mystic Monastery

Land
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
Nomad Outpost

Nomad Outpost

Land
This land enters tapped.
{T}: Add {R}, {W}, or {B}.
"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves."
—Tersa Lightshatter
Opulent Palace

Opulent Palace

Land
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves."
—Kotis, the Fangkeeper
Sandsteppe Citadel

Sandsteppe Citadel

Land
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it."
—Gvar Barzeel, krumar captain
Savage Lands

Savage Lands

Land
This land enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.