203 cards found
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"No rest. No mercy. No matter what."
6/6
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Auratog

Auratog {1}{W}

Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
1/2
Avalanche Riders

Avalanche Riders {3}{R}

Creature - Human Nomad
Haste
Echo {3}{R}
When Avalanche Riders enters the battlefield, destroy target land.
2/2
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Baru, Fist of Krosa

Baru, Fist of Krosa {3}{G}{G}

Legendary Creature - Human Druid
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
4/4
  • Future Sight
Battery

Battery {3}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Bitter Ordeal

Bitter Ordeal {2}{B}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm
  • Future Sight
Blade of the Sixth Pride

Blade of the Sixth Pride {1}{W}

Creature - Cat Rebel
3/1
Blind Phantasm

Blind Phantasm {2}{U}

Creature - Illusion
2/3
  • Future Sight
Bloodshot Trainee

Bloodshot Trainee {3}{R}

Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."
2/3
Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
5/5
Bonded Fetch

Bonded Fetch {2}{U}

Creature - Homunculus
Defender, haste
{T}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
0/2
Bound in Silence

Bound in Silence {2}{W}

Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.
Bridge from Below

Bridge from Below {B}{B}{B}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Browbeat

Browbeat {2}{R}

Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Centaur Omenreader

Centaur Omenreader {3}{G}

Snow Creature - Centaur Shaman
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.
3/3
  • Future Sight
Claws of Gix

Claws of Gix {0}

Artifact
{1}, Sacrifice a permanent: You gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.