215 cards found
Access Maze

Access Maze {5}{B}{B}

Enchantment - Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
Card has other part: Cramped Vents
  • Duskmourn: House of Horror Commander
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
  • Duskmourn: House of Horror Promos 100pb 100sb
  • Duskmourn: House of Horror 100b 338b
Away

Away {2}{B}

Instant
Target player sacrifices a creature.
Fuse
Card has other part: Far
  • Dragon's Maze
Backsies

Backsies {1}{B}

Instant
Until end of turn, treat all counters as -1/-1 counters.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Takesies
  • Unknown Event
Battery

Battery {3}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Bedazzle

Bedazzle {4}{B}{R}

Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Card has other part: Bedeck
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
Bind (CMB1)

Bind (CMB1) {1}{G}

Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Card has other part: Liberate (CMB1)
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
Boom

Boom {1}{R}

Sorcery
Destroy target land you control and target land you don't control.
Card has other part: Bust
Bother

Bother {4}{W/U}{W/U}

Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
Card has other part: Fuss
  • Murders at Karlov Manor
Bottomless Pool

Bottomless Pool {U}

Enchantment - Room
When you unlock this door, return up to one target creature to its owner's hand.
Card has other part: Locker Room
  • Duskmourn: House of Horror
Bound

Bound {3}{B}{G}

Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Card has other part: Determined
  • Dissension
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
Bust

Bust {5}{R}

Sorcery
Destroy all lands.
Card has other part: Boom
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Cadaver Lab

Cadaver Lab {B}

Enchantment - Room
When you unlock this door, return target creature card from your graveyard to your hand.
Card has other part: Defiled Crypt
  • Duskmourn: House of Horror
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck